Undertaker989
2nd Feb 2004, 07:29 PM
Ok, I made a model in maya and a simple 'test' texture in photoshop for the model. The texture fits perfectly over the UV's in maya and fits the model perfectly. However, when I use the texture in Unreal Editor, the texture is totally misplaced. I figure it is because the UV's aren't being exported into Unreal editor.
Has anyone had this problem? All I need is to have the textures aligned in UnrealED, and I'll be free sailing.
I followed the directions in the tutorial that they included w/ MayaPLE for exporting models into the game...here are some screens:
http://members.cox.net/besimeon/peeshooter.jpg
http://members.cox.net/besimeon/peeshooter1.jpg
Has anyone had this problem? All I need is to have the textures aligned in UnrealED, and I'll be free sailing.
I followed the directions in the tutorial that they included w/ MayaPLE for exporting models into the game...here are some screens:
http://members.cox.net/besimeon/peeshooter.jpg
http://members.cox.net/besimeon/peeshooter1.jpg