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View Full Version : Texture placement is messed up in Ued


Undertaker989
2nd Feb 2004, 08:29 PM
Ok, I made a model in maya and a simple 'test' texture in photoshop for the model. The texture fits perfectly over the UV's in maya and fits the model perfectly. However, when I use the texture in Unreal Editor, the texture is totally misplaced. I figure it is because the UV's aren't being exported into Unreal editor.

Has anyone had this problem? All I need is to have the textures aligned in UnrealED, and I'll be free sailing.

I followed the directions in the tutorial that they included w/ MayaPLE for exporting models into the game...here are some screens:

http://members.cox.net/besimeon/peeshooter.jpg

http://members.cox.net/besimeon/peeshooter1.jpg

chip
3rd Feb 2004, 08:20 PM
try flipping the image vertically and apply the flipped version in UEd. sometimes this fixes what look like screwed up texture placements, particularly with .tga files.

Undertaker989
4th Feb 2004, 01:17 AM
HELL YEAH!! It looks like it works now! Thanks for the tip!

saka
9th Mar 2004, 10:54 AM
tnx m8.
I had the same problem. Vertical flip workes great.