Admins - CBP Install Guide

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Insane-Gamers

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Dec 11, 2003
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Your completely wrong with the mutators with the ucc, I decompiled the mutators to figure out what the line is for each

ucc server XMP-CBP-BETA-WinterGarden.unr?mutator=SuicideRaptor.SuicideRaptorMut,ArtifactPowers.MutArtifactPowers,RaptoRMutators.XMPMusic,XMPTEb5.XMPTE

You don't say which class it is or anything you just put the mutator name thats completely wrong the mutators will not run on restart or start if its the way you have it on the unreal admin.
 

QuikShot

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May 30, 2001
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Insane-Gamers said:
Your completely wrong with the mutators with the ucc, I decompiled the mutators to figure out what the line is for each

ucc server XMP-CBP-BETA-WinterGarden.unr?mutator=SuicideRaptor.SuicideRaptorMut,ArtifactPowers.MutArtifactPowers,RaptoRMutators.XMPMusic,XMPTEb5.XMPTE

You don't say which class it is or anything you just put the mutator name thats completely wrong the mutators will not run on restart or start if its the way you have it on the unreal admin.

Sorry about that, I'll find someone to fix it for me... will probably take a while :rolleyes:

Thanks!
 
Last edited:

Captain Kewl

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Feb 13, 2001
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Looks good. A better way to find out the complete class/package name for loading mutators in the command line is to just open up the .int files and look at the Object references. Whatever is specified by "Name=" is what you want to load. ("MetaClass=Engine.Mutator" specifies that Name is a Mutator).