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View Full Version : Some quick observations


Saito
1st Feb 2004, 01:08 AM
like the maps and all but some things I wanted to say (not necissarly problems just opinions)

First off while I am usualy the weakest of my clan mates I seem to be racking up kills and points much faster as a ranger in the maps. I would atribute this to 1 the size, and 2 the openess. Granted I don't see this as that much of a problem as if people use the vehicles this issue is largely negated but none the less on pubs with people that aren't cooridinated its very easy to rack up allot of kills real fast. I think on emerald I kept spawning to the foward deploy right by the other teams base and killing about 5 people before getting killed only to repeat. Problem would have been solved by one player getting in a jug (we were laughing on team speak about it) but on a pub thats not so easy.

Second off is xeamia, great map nice concept, very well done. However once again prone to abuse. Those 2 turrets at each base have a commanding view and are both rapid fire making assaulting very hard and at some times impossible. Once again this has to do with pubs, on a private clan match coordinating an assault is much easiser and those 2 turrets won't mean much. However on a pub its pretty damn hard to get the steps needed to crack them down. IMHO the problem can be sloved by making one of the turrets a slower fire rate one, like the ones on sunset. The issue is 2 rapids shred vehicles, and 1 rapid can shred troops. But the larger slower blast radius turrets can be out run by foot troops, yet they rock vehicles. As it is right now the map favors extreme defense and a win through power deprivation (or maybe thats what you were shooting for). This problem is exacerbated by the sheer size of the map, while big maps are fun this prolongs the time to get to the point where you can mount an attack and on pubs this means smaller groups assaulting. I would love to give this map a private run with good preset clanned teams but on a pub its more of an exercise in frustration and why voice chat should have been integrated. This isn't really the maps fault more the fault of the general cooridination problem in pubs.

islands, I dunno why but this seems to crash allot, other than that I love it great map to play as a ranger.

Hell, once again this map is stellar and I feel like an ******* for what I am about to say... I can see all the lines used to make the sky box ;) its really not an issue and I don't care but I can see them. (note hell is my favorite map from the cbp) so I just wanted to point out, even though I dont care about it you might so well just had to say it.

The other final thing to bring up is (I forget the name of the map) the one in the swamp where you can't see well and it rains and has lots of trees. It is a good map, but brutal to first timers on it. After giving it about 10 mins time just by myself running around its not hard to get to and from where I need/want to be, but when I played it on a pub there were allot of people running around lost as hell. This isn't a map problem its a player problem but I feel its worth pointing out.

Very good job to all involved, I certainly couldn't have done it and I appreciate your work and care for the comunity.

TossMonkey
1st Feb 2004, 07:27 AM
No Saito it's a map problem. I have spent ages trying to figure out the layout of that map and I still have no idea what I'm doing. Poor layout (not enough landmarks) and too much damn fog.

I hate fog.

SylverFyre
1st Feb 2004, 11:24 AM
radar ?

Kaminari owns - its a graet map with atmosphere, ive never been lost once apart from when i took a dead end turning once while driving a jug with an art

still good tho

no rl forest/swamps round here are full of landmarks ;)