Excors
31st Jan 2004, 08:11 AM
A few bugs, and some potential gameplay problems (though it's a bit early to be certain of what's a problem and what is a result of inexperience) :
Apophis:
The cave may be better placed underneath the teleporters, rather than off the side of the map, to avoid confusing the radar image.
Asunder:
There's a fairly easy path for slope-dodging rangers onto the roof of the red base (although the roof is surrounded by invisible walls, so you can only walk along the edge), but no equivalent path on the blue base. {see image 1}
Emerald:
It may be fairer if the blue base had a nearby deploy point, equivalent to the Oasis Deploy near the red base. And defending is too easy, but you already knew that :)
Hell:
Is it intentional that you can walk through the glass walls by the bases' Lower Deploys?
It would be good to have at least one entrance into the bases that doesn't involve hacking doors.
The area around the mortars might be a bit too exposed, and there's no way to destroy one of their control pods without being in sight of the other. (Fortunately, the only people using the mortars when I was playing online were my own teammates. Unfortunately, they still shot me...)
Islands:
During a single-player test, I got the same "UStaticMesh::LineCheck ..." GPF that other people have complained about, while jumping at a bridge from the side, but I was unable to reproduce it.
Vehicles can drive straight through the semicircular things on the sides of bridges.
Kaminari:
You can walk into the inside edges of the pillars outside the front of the two bases (which is annoying when slope-dodging up them onto the roof). {see image 2}
You can walk inside the rock directly in front of the red base.
Naularn:
The invisible wall on the roof directly above the artifact node is slightly annoying - I want to hide there and snipe people :)
If you jumpjet from on top of the Blue Underground Deploy, you get stuck on the top of a one-way plane.
WinterGarden:
No obvious problems - it's almost as good as the official maps ;)
Xaemia:
I haven't played against a team that tried to defend, but I imagine the bridge with two overlooking turrets can be impossible to attack against a couple of defenders. There needs at least be a way of getting close enough to shock-lance the turrets without them seeing you.
Being so large, another Raptor at each base would be appreciated in 20-player games.
{the other images are Naularn, WinterGarden, and Kaminari, included for no particular reason}
Since this is only a beta, the few problems are acceptable, and it's a very impressive collection of maps - congratulations to everyone involved :D
Apophis:
The cave may be better placed underneath the teleporters, rather than off the side of the map, to avoid confusing the radar image.
Asunder:
There's a fairly easy path for slope-dodging rangers onto the roof of the red base (although the roof is surrounded by invisible walls, so you can only walk along the edge), but no equivalent path on the blue base. {see image 1}
Emerald:
It may be fairer if the blue base had a nearby deploy point, equivalent to the Oasis Deploy near the red base. And defending is too easy, but you already knew that :)
Hell:
Is it intentional that you can walk through the glass walls by the bases' Lower Deploys?
It would be good to have at least one entrance into the bases that doesn't involve hacking doors.
The area around the mortars might be a bit too exposed, and there's no way to destroy one of their control pods without being in sight of the other. (Fortunately, the only people using the mortars when I was playing online were my own teammates. Unfortunately, they still shot me...)
Islands:
During a single-player test, I got the same "UStaticMesh::LineCheck ..." GPF that other people have complained about, while jumping at a bridge from the side, but I was unable to reproduce it.
Vehicles can drive straight through the semicircular things on the sides of bridges.
Kaminari:
You can walk into the inside edges of the pillars outside the front of the two bases (which is annoying when slope-dodging up them onto the roof). {see image 2}
You can walk inside the rock directly in front of the red base.
Naularn:
The invisible wall on the roof directly above the artifact node is slightly annoying - I want to hide there and snipe people :)
If you jumpjet from on top of the Blue Underground Deploy, you get stuck on the top of a one-way plane.
WinterGarden:
No obvious problems - it's almost as good as the official maps ;)
Xaemia:
I haven't played against a team that tried to defend, but I imagine the bridge with two overlooking turrets can be impossible to attack against a couple of defenders. There needs at least be a way of getting close enough to shock-lance the turrets without them seeing you.
Being so large, another Raptor at each base would be appreciated in 20-player games.
{the other images are Naularn, WinterGarden, and Kaminari, included for no particular reason}
Since this is only a beta, the few problems are acceptable, and it's a very impressive collection of maps - congratulations to everyone involved :D