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TherMight
31st Jan 2004, 05:48 AM
I'm 95% sure I'm posting about the right map.

I noticed a serious problem with oneof the smaller maps tonight, I think NAULARN.

[EDIT: Hm. It could be Asunder with the problem spot being on the left diagonal canyon from the middle bottom generator instead: http://forums.beyondunreal.com/attachment.php?attachmentid=72686 Sorry I'm not 100% sure]

The middle is asymetric I think. On one side there is a very narrow canyon with a deploy point perched up on the canyon wall, and then a Generator on the opposite side of the canyon a small distance up.

The game pretty much ground to a halt in this area for 10 minutes or so, while everyone on both teams rushed the generator. Turrets, gas bombs and blind gunfire in one giant, never-ending cluster uh... flak.

On the other side is a generator with a Juggernaut that appears next to it. Camp the Juggernaut and kill anything that comes up that canyon on the other side.

Not much fun at all as is. I have to give the designer credit if he wanted a huge battle in the middle and 'balance' of not being able to get into the defenses. But I don't feel that makes for good game play really.

Seems like 1 team is always going to be really out of energy or not much headway is made once someneo gets an artifact because they have to get past the big battlefield. (I think we had 8 on 8 or so).

Suggestions: Maybe too late at this point but
1) Widen both canyons
2) Move the deploy or generator farther away from each other
3) Make the map bigger/wider and create a center route over/through the mountain. It is impassible atm.
4) Move the Juggernaut/replace it with another vehicle

My vote for best map for tight game play is Emerald. Energy changes hands a lot but you can also keep it pretty defended if you're one team trying very hard to do so.

My vote for best looking map is Kaminari, Though I found myself very irritated by the ambiguous way there seemed to be bounding boxes blocking you from going between some trees and not others. The mist/rain was fantastic there. Gave you a sense of being on edge not knowing where you are exactly.

I've had some fun with Asunder with 4 players or less. Very hectic trying to hold that generator that has the 2 deploy points.

TherMight

Blackavar
31st Jan 2004, 11:54 AM
I've not been able to have a decent crack at Naularn yet, but I have had problems with the trees on Kaminari - some gaps I can easily scramble through, others seem blocked although they're the same size and I'm aiming dead centre. Like TherMight said, bounding boxes too big?

And yeah, the rain is great. I keep subconciously walking under the overhangs in my base to stay dry!

TossMonkey
31st Jan 2004, 12:45 PM
Kaminari looks piss-poor on my graphics card, tons of glitches everywhere. It's mostly shader usage that is the problem and the lack of fallback textures.

The main problem is that the textures look black (with the shaders) and because of the heavy fog usage it doesn't blend on the shaders correctly so you get instant pop-up instead of a gradual fade-in.

It happens on the big pipe in the bases of Rampant too, I hate it to death. And whats more you don't even notice these stupid shaders unless you stare at 'em for 10 minutes. Completely unneccessary IMO.

Bang Yr Head
31st Jan 2004, 01:41 PM
Hmmm, thats pretty weird Toss Monkey, it must be your graphics card, dosnt occur on mine.... Blackavar, I had that problem on Kaminari with the trees too, im going to take a closer look at it in the editor later. Otherwise, Kaminari is probably my favorite map, it has a unique style of gameplay. The artifact node rooms are nicely setup with the foliage, makes it a Gunner's dream with landmines.

TherMight
3rd Feb 2004, 02:15 AM
"Hmmm, thats pretty weird Toss Monkey, it must be your graphics card, dosnt occur on mine.... Blackavar, I had that problem on Kaminari with the trees too, im going to take a closer look at it in the editor later. Otherwise, Kaminari is probably my favorite map, it has a unique style of gameplay. The artifact node rooms are nicely setup with the foliage, makes it a Gunner's dream with landmines."

Yeah I was so confused the first couple times I tried to find the node on that map. I thought the grassy area at the node was the outside so I kept going back and forth between deploys and vehicle spawns scratching my head and trying not to be dead.

TherMight