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SylverFyre
30th Jan 2004, 08:09 PM
XMP has never crashed on me b4 so it may - or may not - be a map issue?

on Islands

No Label

OS: Windows 2000 5.0 (Build: 2195)
CPU: AuthenticAMD PentiumPro-class processor @ 1676 MHz with 511MB RAM
Video: NVIDIA GeForce4 Ti 4600 (5303)

General protection fault!

History: UStaticMesh::LineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- ASVehicle::preContactUpdate <- KUpdateContacts <- KTickLevelKarma <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Build: Jan 19 2004 14:03:03
Log file:\\MegaMonkey\Vol1\Projects\U2XMP\Logs\SYLVERSERVER_John_20040131010601.log

flydino
30th Jan 2004, 09:48 PM
On Islands as well

No Label

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2408 MHz with 255MB RAM
Video: NVIDIA GeForce4 MX 420 (5303)

General protection fault!

History: UStaticMesh::LineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- UObject::ProcessEvent <- (ParticleSalamander XMP-CBP-BETA-Islands.ParticleSalamander15049, Function Engine.Actor.HurtRadius) <- UOnDestroyForce::NotifyParticleDestroyed <- UParticleTemplate::RecycleParticle <- (ViewVelocityScaledParticleTemplate XMP-CBP-BETA-Islands.ParticleSalamander15049.ViewVelocityScaledParticleTemplate15367) <- UDecayForce::Apply <- AParticleGenerator::ForceTick <- AParticleGenerator::ManualTick <- AParticleGenerator::Tick <- (ParticleSalamander XMP-CBP-BETA-Islands.ParticleSalamander15049:toxin_grenade) <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Build: Jan 19 2004 14:03:03
Log file:\\MegaMonkey\Vol1\Projects\U2XMP\Logs\xxxxxxxxxxx_20040130214111.log

PRG
31st Jan 2004, 08:28 AM
I've had it crash as well.. If memory serves, the message was roughly the same as the 2 above. I didn't save the messaage though :(