I've been writing some hand-to-hand combat code and, as it usually happens, it worked fine in instant action mode, but some parts didn't work when playing in network. Specifically, the blows dealt by my pawn didn't impart the supplied momentum. I traced this problem to KAddImpulse, which behaves quite nicely in a standalone game but it doesn't seem to work in network game. My question is whether this is a bug in Epic's code or am I doing something wrong...