View Full Version : KBall...

23rd Jan 2004, 01:08 PM
It seems as though I've run into a little problem with KBall... :rolleyes:

Unfortunately, the updates I've done have made it dependent on the latest 'in-production' version of UnWheel, which is nowhere ready to be released yet, so I cannot release the current version of KBall until the rest of UnWheel is ready :(.

Sorry about that...

23rd Jan 2004, 03:16 PM
meh. It happens. BTW. a suggestion: Mapper should be able to set a recommended number of laps and there should be a setting, like use recommended player load, except its lap amount, also it would be great if you could exclude vehicles from certain maps (maybe set in the level's properties, or poss. as a user-configurable menu) having the caterpillar really wrecks KOTH gameplay.

23rd Jan 2004, 04:28 PM
I agree with ProjectX on the excluding vehicles feature, I would like to exclude the master of disaster from my K-Billiards map for the obvious reason (the strange collision problem). That way if people use the map they will not get as frustrated as I got with it.

Keep up the great work shrimp :)