Elite6
20th Jan 2004, 04:24 PM
Hi there,
I'm working on my one-man-mod and I wanted to import my custom modeled and animated weapon for 1st person view (a crossbow if you're interested). I used Milkshape 1.7.0 for this, because I'm not very skilled in 3DS Max. Anyhow, I rotated the model inside Milkshape to make it correspond with the rotation of the AssaultRifle_1st in the animation browser after importing the psk's (only to find out that the other guns have different rotations as well). And after that I imported my psa's. Well it immediately went wrong with the first one. The import went all right, but the result was frightening. My weapon was flipped upside down, and the movement was somehow twisted. Although I think that the rotation y,x,z's have been swapped, I lack the spatial capabilities or the expertize to confirm it. I was wondering if anybody else came across the problem and how he/she fixed this. I checked udn and this problem wasn't mentioned. I also browsed through previous threads, but it hasn't been brought up yet.
Help would be greatly appreciated.
I'm working on my one-man-mod and I wanted to import my custom modeled and animated weapon for 1st person view (a crossbow if you're interested). I used Milkshape 1.7.0 for this, because I'm not very skilled in 3DS Max. Anyhow, I rotated the model inside Milkshape to make it correspond with the rotation of the AssaultRifle_1st in the animation browser after importing the psk's (only to find out that the other guns have different rotations as well). And after that I imported my psa's. Well it immediately went wrong with the first one. The import went all right, but the result was frightening. My weapon was flipped upside down, and the movement was somehow twisted. Although I think that the rotation y,x,z's have been swapped, I lack the spatial capabilities or the expertize to confirm it. I was wondering if anybody else came across the problem and how he/she fixed this. I checked udn and this problem wasn't mentioned. I also browsed through previous threads, but it hasn't been brought up yet.
Help would be greatly appreciated.