Chaingun - question

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ROFL 451

Twisted Mind
Dec 25, 2003
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I am modelling a chaingun at the moment. But, I'm not good at modelling hands and the model I am using (GI Joe Chaingun, comes with the big helicopter) has a grip on the top, like in this screenshot (not modelling this one, best pic I could find)

SS%20demo%20shot0006.JPG


So, what should I do? Just make it so its resting in the "down" position, leaning on the barrels (would mean I don't have to model hands) or the "up" position (have to model a hand holding it. Thanks for the help
 

ROFL 451

Twisted Mind
Dec 25, 2003
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AUGH! I just created the Ammo container, cut out sections using a Boolean, and positioned it almost perfectly. Exept for one part. I can't move it up or down! I can move it left and right with the "moving" tool, but I can't move it up into the desired position! Heeeelllppppp!

Edit: Whew! After rebooting 3ds Studio Max 6, it all worked fine. :flak:
 
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Postal

I apear to have lost my pin.
Nov 14, 1999
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Try with out the hand, Personaly I like the look of the old 1890's gattlings. A chaingun is a gun whos action is driven with a chain. Thanks to good old Wolf3d did the term Chaingun get mistaken for Gattling Gun or Vulcan Cannon.
 

ROFL 451

Twisted Mind
Dec 25, 2003
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Postal said:
Id say have it up with no hand.

Here is my progress so far (I have spent a few days on this baby):
 

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ROFL 451

Twisted Mind
Dec 25, 2003
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Update on chaingun:

Replaces = Minigun (minigun has a stupid model)
Starting Ammo: 75
Total Ammo Capacity: 375
Ammo in Ammo pickup: 75
Primary Fire: Spits alot of lead in a little time, sacrifices accuracy for damage and quantity of shells per second
Secondary Fire: Slower ROF, but is more accurate over distances. Sacrifices quantity of shells per second and damage for accuracy.

ROF=
Primary: 2/3 times faster than minigun primary. [Minigun Primary + (2/3)]
Secondary: Minigun secondary speed.

Damage per shell: 1/2 more damage than minigun's shell [Minigun shell damage + (1/2)]

EvilDrWong said:
nice :D though for a first person view you should probably remove the 'insides' of the tubes making the barrels

$h**. How do I fix this. Is it a big problem?

P.S.
How do I check how many poly's my gun has?
 
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EvilDrWong

Every line of code elevates you
Jun 16, 2001
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Polygon counter is located in the tools tab. Couldnt tell you the hotkey for it, since ive got mine all jacked up, but there is a hotkey.
its not a big problem at all actually :p Just a piece of advice. No need to have the polies there if they arent ever going to be seen :) Plus once you drop all of them that gives you a bit more to play with for detail and whatnot.
 

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Twisted Mind
Dec 25, 2003
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EvilDrWong said:
Polygon counter is located in the tools tab. Couldnt tell you the hotkey for it, since ive got mine all jacked up, but there is a hotkey.
its not a big problem at all actually :p Just a piece of advice. No need to have the polies there if they arent ever going to be seen :) Plus once you drop all of them that gives you a bit more to play with for detail and whatnot.

So how do I fix it? Create a cylinder slightly larger than the opening, and fit it inside? P.S. I found the hotkey. it's 7. BUT! It tells me face numbers. Eg how many faces this sphere has. But it won't tell me TOTAL what my polygon count is. . :mad:
 

EvilDrWong

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um.. no, you delete the faces that wont ever be seen...
use the tools tab and click the Polygon Counter button, itll tell you for the currently selected object and for the entire scene.
 

ROFL 451

Twisted Mind
Dec 25, 2003
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EvilDrWong said:
um.. no, you delete the faces that wont ever be seen...
use the tools tab and click the Polygon Counter button, itll tell you for the currently selected object and for the entire scene.

Ok. What's the average poly count for a UT2003 weapon? Oh yes, and with your help I created the bullets for my chaingun. :) Progress is going well, the bullets are positioned in mid-air so far, just have to link them together! :)

Updated screenshot! Heh heh! ph34r t3h ch41]\[gU]\[!
 

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ROFL 451

Twisted Mind
Dec 25, 2003
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Smoke39 said:
Bullets = yum!

A bit too metallic for my tastes

Wong; how do I delete certain faces (inside the barrels) without deleting the whole model? Thanks.
 
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ROFL 451

Twisted Mind
Dec 25, 2003
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Postal said:
Do you not like the sweet taste of lead?
Lol!

Ok, new update:
Linked the bullets together. Ok, dillemma once again. Refer to screen one. This will be your FOV. Screen two contains (in red) things I will add. Handle and grip above barrels. I figured out, I MOST LIKELY have this. Refer to screen three and four for explanation. Chaingun must weigh at least 60 lbs.

Screen Three:
Soldier is well pleased with his chaingun, and is owning in battle. Weight is evenly distributed.

Screen Four:
Soldier is well pleased with his chaingun, and is. . .stuggling to support its weight? To compensate for weight, soldier MUST put his hand and arm UNDERNEATH the chaingun. After prolonged firing, chaingun becomes HOT! and you are unable to leave your arm supporting it.

So, to evenly distribute weight, you must have a holding handle near barrels. If I just have a chaingun hovering in midair, it wont be as cool as a well-supported chaingun. Do you think I should try to model hands or should I just make it float.
 

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