OrionCo30
16th Jan 2004, 09:14 PM
1- True curved surfaces
2- Real refraction effect at the surface of transparent objects.
3- Real dynamic shadows as defined by the existing light sources.
4- Zones or volumes that can be filled with sound.
5- Gravity with true variable direction.
6- True light maps on static meshes.
I think that will do for now :D
2- Real refraction effect at the surface of transparent objects.
3- Real dynamic shadows as defined by the existing light sources.
4- Zones or volumes that can be filled with sound.
5- Gravity with true variable direction.
6- True light maps on static meshes.
I think that will do for now :D