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GRAF1K
9th Jan 2004, 07:46 PM
I turned on mouse steering at level startup, yet the mouse was only controlling camera movement still. Is this a feature that is yet to be implemented? Entirely my idiocy that is causing problems?

Additionally, the car seems to slide out event when simply tapping the arrow keys for slight turing adjustments. A setting?

ProjectX
10th Jan 2004, 06:10 AM
I think you need to ustomise your car for more grip, but generally cars behave that way on dirt roads (which seem to be predominant in UnWheel maps, I should know...)

Shrimp
10th Jan 2004, 07:27 AM
Try using a custom setting for Grip and Steering Speed and see if you can get it more to your tastes...

If you use mouse steering, use a fixed camera view rather than the free camera or it's uncontrollable.

ProjectX
10th Jan 2004, 10:20 AM
Try using a custom setting for Grip and Steering Speed and see if you can get it more to your tastes...

If you use mouse steering, use a fixed camera view rather than the free camera or it's uncontrollable.

In case you didn't know, you have to define keys for changing the camera view, i usually use C because it's close.

ProjectX
10th Jan 2004, 10:25 AM
Try using a custom setting for Grip and Steering Speed and see if you can get it more to your tastes...

If you use mouse steering, use a fixed camera view rather than the free camera or it's uncontrollable.

In case you didn't know, you have to define keys for changing the camera view, i usually use C because it's close.

GRAF1K
10th Jan 2004, 01:37 PM
Thanks guys. The steering seems to be better today... :confused:

One more question: will UnWheel ever include bots? You'd need a few new NavigationPoint actors, and not much else. Or would PathNodes work fine?

Shrimp
10th Jan 2004, 02:42 PM
I've been thinking about bots a lot lately... I have a couple of ideas of how they may be done, but they're not top of the priority list. Also, with all the gametypes in UnWheel, things could get a bit complicated :)

GRAF1K
10th Jan 2004, 03:29 PM
I agree with everything you said 100%. I just can't find anyone online to play against, except one passworded server. I suppose servers will pop up a lot more now that you're hosted by BU and getting a lot more attention.

ProjectX
10th Jan 2004, 03:41 PM
I agree with everything you said 100%. I just can't find anyone online to play against, except one passworded server. I suppose servers will pop up a lot more now that you're hosted by BU and getting a lot more attention.
I hope so too I wanna try out a few of my maps. Post on here within 10 mins and I'll set up a server, I'll post when i do. Itll have a boring name and will be playing citytrackv1

GRAF1K
10th Jan 2004, 04:06 PM
I hope so too I wanna try out a few of my maps. Post on here within 10 mins and I'll set up a server, I'll post when i do. Itll have a boring name and will be playing citytrackv1
Sorry, I seem to have missed your 10 minute deadline. :( Still up for it?

ProjectX
10th Jan 2004, 04:15 PM
Sorry, I seem to have missed your 10 minute deadline. :( Still up for it?
yeh ok, starting it now

GRAF1K
10th Jan 2004, 04:25 PM
I'm trying to connect but it just sits there connecting for forever. :(
Connection Failed

ProjectX
10th Jan 2004, 04:27 PM
sorry server crash :( I got some strange NVida settings which seem to conflict with Ut2K3. Ill try again tomorrow maybe, Oh Shrimp, I think you'll find that this mod's popularity will boost 10x if they can actually play it against people so finding a free server site might be a good idea (when which'll host games 24/7) I'm sure you'll find one which does mods as well. Good luck shrimp.

GRAF1K
10th Jan 2004, 04:31 PM
Thanks for trying anyway. :) You guys got a sweet mod here. I'd like to help out sometime.

ProjectX
10th Jan 2004, 04:40 PM
Thanks for trying anyway. :) You guys got a sweet mod here. I'd like to help out sometime.
That's what I started out by saying...

GRAF1K
10th Jan 2004, 05:08 PM
That's what I started out by saying...
:confused:

ProjectX
10th Jan 2004, 05:17 PM
It is, i made a few ok maps, then a decent one, and now I'm on the team!

GRAF1K
10th Jan 2004, 05:27 PM
LOL, you mean I only have to make a decent map? ;)

ProjectX
10th Jan 2004, 05:30 PM
LOL, you mean I only have to make a decent map? ;)
well, when I say decent i mean 0wnage quality, its not decent if it wouldnt go into a proper game