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Shrimp
9th Jan 2004, 02:09 PM
The standard forum welcome message :D.

If you haven't tried it yet, give UnWheel Beta 1.1 a go and come back soon to post some feedback or suggestions to get things started here ;).

Thanks to Pete and Sparky for making all this happen ;). It's awesome!

stevenhorton
9th Jan 2004, 02:41 PM
Lookin good, lookin good, lookin good: )

livingtarget
9th Jan 2004, 04:10 PM
Heya good stuff with the new hosting, better unreal community here :)

ProjectX
9th Jan 2004, 04:25 PM
I like the site redesign shrimp, you did that yourself?

And I LOVE the rear-view mirror.

P.S. Currently working on UW-RC-Carribean (waiting for a mate to get a fix for my mountain one)

screens will appear whenit is at a screenable stage...

Shrimp
9th Jan 2004, 05:03 PM
Of course I did it :P

There are currently two problems with the rear view though: 1) It's backwards (eg. if you drive next to a wall with the wall to your left, you will see it as being on your right in the 'mirror'), unfortunately I can't fix that. 2) Because it's rendering a whole world in that view (the same as the 'main' view), it will more then halve your frame rate :(. These limitations are why it's toggle-able, because it can't be perfect.

Anyway, looking forward to the maps, a Carribean one sounds interesting :D.

ProjectX
9th Jan 2004, 06:10 PM
Of course I did it :P

There are currently two problems with the rear view though: 1) It's backwards (eg. if you drive next to a wall with the wall to your left, you will see it as being on your right in the 'mirror'), unfortunately I can't fix that. 2) Because it's rendering a whole world in that view (the same as the 'main' view), it will more then halve your frame rate :(. These limitations are why it's toggle-able, because it can't be perfect.

Anyway, looking forward to the maps, a Carribean one sounds interesting :D.

The back-to-frontiness is what a real mirror does, so it's perfect!

GRAF1K
10th Jan 2004, 02:50 PM
It's backwards (eg. if you drive next to a wall with the wall to your left, you will see it as being on your right in the 'mirror'), unfortunately I can't fix that.

I assume this is because your're not actually mirroring, you're approximating a mirror effect by using a camera-type actor attached to the vehicle. Consider using actual mirrors via the Mirror texture setting and pointing the camera at that.

This may work fine if you can fit a reasonably sized mirror inside the vehicle. If not, you may have to do some tricky stuff with attaching a static mesh mirror outside the vehicle. The tricky part would be preventing others from seeing a big mirror floating above the vehicle.

Hope this helps =)

jerdaygo
10th Jan 2004, 03:34 PM
Lookin very nice Shrimp!

Shrimp
10th Jan 2004, 03:44 PM
Wow ,Grafik, that's a very good idea, going to give it a go right now (well in a few minutes anyway)!

I'll post my findings ASAP ;)

ProjectX
10th Jan 2004, 04:49 PM
I'll post my findings ASAP ;)

That's the spirit!

Shrimp
10th Jan 2004, 06:34 PM
Hmm, the theory is sound, but UT is disagreeing with me :)

Got a nice mirrored rear view, but it only renders one frame then sits there like a static texture, or it doesn't render anything... :(

Will keep trying.

GRAF1K
10th Jan 2004, 06:58 PM
Hmm, the theory is sound, but UT is disagreeing with me :)

Got a nice mirrored rear view, but it only renders one frame then sits there like a static texture, or it doesn't render anything... :(

Will keep trying.

Hmm. You could try using a regular mesh (DT_Mesh, not DT_StaticMesh). Perhaps static meshes can only desplay static textures as well. Sounds funny, but you could try it :)

ProjectX
10th Jan 2004, 07:08 PM
Hmm. You could try using a regular mesh (DT_Mesh, not DT_StaticMesh). Perhaps static meshes can only desplay static textures as well. Sounds funny, but you could try it :)
go to angel mappers site, she has a tutorial for setting up a camera object that links to a texture (which you can move)

GRAF1K
10th Jan 2004, 07:28 PM
go to angel mappers site, she has a tutorial for setting up a camera object that links to a texture (which you can move)
http://www.angelmapper.com

QAPete
11th Jan 2004, 07:40 AM
It's great to have you guys here, Shrimp. UnWheel looks like it's going to be a *lot* of fun. Welcome aboard!

My thanks to Sparky for getting the UnWheel forum designed and up so quickly.

Pete
-BeyondUnreal