View Full Version : Precaching after screenshots
wiggum_pi
14th Feb 2000, 10:24 PM
Everytime I take a screenshot in UT, it says precaching, and freezes for 20 seconds. I have a TNT2 -- any way to fix this?
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Who's gonna be the odd man out? I want to be the odd man out.
-- CookieMnstr|PuF
Mute
14th Feb 2000, 11:29 PM
Oh, I thought it said preaching after screen shots... that seemed a bit silly! /~unreal/ubb/html/smile.gif
[This message has been edited by mute (edited 02-14-2000).]
wiggum_pi
15th Feb 2000, 01:19 AM
BTW, I have my cache size set to 32 MB on my 128 MB RAM setup.
http://www.planetunreal.com/images/bullet2.gif
Who's gonna be the odd man out? I want to be the odd man out.
-- CookieMnstr|PuF
Lizard Of Oz
15th Feb 2000, 04:03 AM
Edit your "unrealtournament.ini."
Go down to the [D3DDrv.D3DRenderDevice] section and change...
UsePrecache=True
to...
UsePrecache=False
http://www.planetunreal.com/images/bullet2.gif
"There is no point in tip-toeing through life to get safely to death."
"Whom ever sacrifices freedom for security get's nor deserves either."
-Lizard Of Oz -aka- {PuF}Lizard- nguid = 391733 (http://UT.ngWorldStats.com/fcgi-bin/Display?gt=UT&gm=all&page=m&view=p&uid=391733)
CHRYSt
15th Feb 2000, 04:08 PM
I got that last night. It only does it on my system if I have more than 50 bots. The precache is to reload where all the bots, models, weps and stuff have moved to during that 1/10th of a sec it took to take the shot.
http://www.planetunreal.com/images/bullet2.gif
"Where's the BACTINE?! Some of this blood is MINE!!" -- JTHM
wiggum_pi
15th Feb 2000, 06:50 PM
Thanks Lizard -- I'll try it out.
http://www.planetunreal.com/images/bullet2.gif
Who's gonna be the odd man out? I want to be the odd man out.
-- CookieMnstr|PuF
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