View Full Version : Getting alot of General Protection Faults with Unreal 2...
3rd Jan 2004, 09:11 PM
General protection fault!
History: APawn::moveToward <- AActor::ProcessState <- Object U2NPCControllerBase M08A1.U2NPCControllerBase1, Old State State U2AI.U2NPCControllerBase.Wandering, New State State U2AI.U2NPCControllerBase.Wandering <- AController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Build: Mar 14 2003 13:26:15
Not even five minutes into the Sanctuary level and BOOM, crash. I have alot of problem with Unreal engine games crashing, usually the last bit of the error message is the MainLoop... not sure what to do. :(
3rd Jan 2004, 09:21 PM
I bet it's a windows 98 problem or you have a GeForce MX like me.
3rd Jan 2004, 09:34 PM
try lowering your settings
a friend I know was having this problem tonight
he lowered his settings and didn't seem to have it as much
3rd Jan 2004, 09:47 PM
3.06 P4 w/ HT
1gb XMS PC3200
Santa Cruz sound card
54gb free on drive of installation
SilverSurfer: I dropped res down from 1600x1200 to 1280x1024... crashed quicker. I'll go try some more options though. :)
4th Jan 2004, 01:44 AM
make sure all your mother board and graphics card drivers are up to date,as well as direct x.after i updated all my stuff,i never had a problem.
4th Jan 2004, 02:15 AM
That's an engine bug.
Hasn't happened to me.
Best bet is to send in a bug report to Legend and hope they add a fix in a patch. It should open the bug logger if it is able to give that message.
I know that's tough news to hear, but its true that stuff like this happens.
I'm going to assume that you are all upto date on drivers and it is a fresh install without using adaware (erases U2XMP core dll) (its not actually spyware there's a name mismatch).
On the off chance you might want to make sure that your motherboard bios is super up to date and that AGP fast writes are enabled in the bios. (Could be defaulted to PCI mode in BIOS which = bad/crashes.)
PS Your santa cruz sound card is fairly unique so could be a crash when U2 tries to play a specific sound or use many simultaneous channels. You could try disabling sound (in the game) and see if that fixes the problem (or reducing channels to 2 in options). Most people use SBLive (its not a better card, but it is more typical).
4th Jan 2004, 02:23 AM
Alternate interpretation of crash log:
If you read the crash log it looks like it is crashing when a specific NPC AI in singleplayer that was formerly idle is prompted to walk towards you as the player, (or possibly forwards on his walk path).
If you know the AI that is doing this you could try avoiding him or kill him before he is triggered?
Might be able to get around the problem? Or use a cheat to skip to the next level to see if it is specific to that one AI.
4th Jan 2004, 04:35 AM
i agree with demo_boy
check drivers first, than check if your game is up-to-date (i remember that there was a patch ? http://www.atarisupport.com/newfaq/unreal2theawakening.php?browser=1&pageDisplay=DOWNLOADS )
4th Jan 2004, 12:28 PM
good luck on your problem baron.i know how frustrating stuff like that can be.
4th Jan 2004, 01:04 PM
I think dropping the amount of open channels under sound did the trick, I played from Sanctuary all the way up to Hell with no probs. And _damn_ my rig loves Unreal 2 now! 1600x1200, all settings on high, and I'm averaging 50+fps :D Thanks for the help guys :)
4th Jan 2004, 01:07 PM
what do you think of the single player? i love fighting the Skaarj.
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