That's an idea anyway.
The team that is registering has minimum 800 energy, often there's no early resistance stopping them from "double registering" for quick wins.
Since the act of registering is the point of the game and "everything in the game revolves around energy", so should registering an arti.
So if your team is at 800 and you register you'll loose the artinode, self-packs and possibly manned turrets for a bit.
That keeps the gens a priority even if the team is winning.
Should be an easy mutator for any coders out there.
The team that is registering has minimum 800 energy, often there's no early resistance stopping them from "double registering" for quick wins.
Since the act of registering is the point of the game and "everything in the game revolves around energy", so should registering an arti.
So if your team is at 800 and you register you'll loose the artinode, self-packs and possibly manned turrets for a bit.
That keeps the gens a priority even if the team is winning.
Should be an easy mutator for any coders out there.