I'm getting some weird deformations as demonstrated in the attached .gif
Is it because I have a floating non-welded face and a mesh with holes that it's looking so odd, or is it simply a case of upping the LODBias on the actor?
Any help would be apreciated.
Is it because I have a floating non-welded face and a mesh with holes that it's looking so odd, or is it simply a case of upping the LODBias on the actor?
Any help would be apreciated.