(UT) Lod , smoothing groups /vertex welding and milkshape.

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JohnnySix

Caffienated Haemoglobin
Apr 6, 2002
406
0
16
England
planetunreal.com
I'm getting some weird deformations as demonstrated in the attached .gif

Is it because I have a floating non-welded face and a mesh with holes that it's looking so odd, or is it simply a case of upping the LODBias on the actor?

Any help would be apreciated. :)
 

Attachments

  • dodgy_LOD.gif
    dodgy_LOD.gif
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