View Full Version : (UT) Lod , smoothing groups /vertex welding and milkshape.

1st Jan 2004, 01:21 PM
I'm getting some weird deformations as demonstrated in the attached .gif

Is it because I have a floating non-welded face and a mesh with holes that it's looking so odd, or is it simply a case of upping the LODBias on the actor?

Any help would be apreciated. :)