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View Full Version : (UT) Lod , smoothing groups /vertex welding and milkshape.


JohnnySix
1st Jan 2004, 12:21 PM
I'm getting some weird deformations as demonstrated in the attached .gif

Is it because I have a floating non-welded face and a mesh with holes that it's looking so odd, or is it simply a case of upping the LODBias on the actor?

Any help would be apreciated. :)