No. These two new maps are the only ones I've put into the original game. Here's what happens with the crash:
UT2003 Build [2002.05.31.18.31]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2580 MHz with 510MB RAM
Video: NVIDIA GeForce FX 5200
Assertion failed: GIsEditor || GetSuperClass() || this==UObject::StaticClass() [File:UnClass.cpp] [Line: 846]
History: UClass:
ind <- (Class DM-Highlander.banner_red1) <- ULinkerLoad::CreateExport <- (banner_red1 92981) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad 92981)) <- ULevelBase::Serialize <- ULevel::Serialize <- LoadObject <- (Level DM-Highlander.MyLevel 92981==92981/14612886 92041 3505) <- ULinkerLoad:
reload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel DM-Highlander) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine:
rowse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Don't know if this will help anyone solve my problem but that's the error I get with DM-Highlander. Absolutely nothing happens with DM-Aristocracy.
As for unzipping to folders, I don't send the files directly to their destinations. I unzip using Win Zip classic, view the contents and then manually drop the files into the required folder. I've done a lot this this with the original UT so I'm experienced in that regard.
One other off-topic comment. I find that the gore just isn't there with UT2K3. When I frag a bot, the body just freezes and, shortly afterward, disappears. What happened to the exploding bodies that came with UT?