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View Full Version : dm-gorithmsgreathalllow/high


Master Roshi
19th Dec 2003, 08:18 PM
dm-gorithmsgreathalllow. Rateing = 5

This is a low detail deathmatch map and when he said low detail he means low detail. Some ramps don't line up properly ; Basic construction ; Basic lighting ; and windows you cannot see threw.

dm-gorithmsgreathallHigh. reteing = 5 due to map causeing the game to freeze / crash.

This is same map but with higher detail level. Nice lighting and effects. Reflective floors in some parts. A lot more time and effort have been put into this version than dm-gorithmsgreathalllow. This was for one reason. The low detail was created for slower computers. And this one was made for the faster and better computers. I recommend 400 MHz or faster or you will lag.

The images posted shows you the difference between dm-gorithmsgreathalllow and dm-gorithmsgreathallHigh.

Master Roshi
19th Dec 2003, 08:22 PM
Last image!!!!

ThomRed
31st Dec 2003, 10:03 PM
It been a while since I've made these maps. wast think about doing another large map (16 players) and want to get some feed back on some maps I've done, before I went on to do a another one. looking back I think over all the first large map I did was better DM-KingsMountain. DM-WellofSouls I liked but never got the one effect that I wanted.