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Meplat
3rd Feb 2004, 05:58 PM
Tiffy - I can post pics of the Mk II BREN, though they are'nt as nice. I did'nt get any pics of my friend's Sterling.( I was too busy shooting it.)

You can barely see the MkII in the PKM pics, to the right of the white table. The other LMG beside it is a Japanese Type 96.

I can put up some pics of the other Brit stuff I own..

Meplat-

Gnam
3rd Feb 2004, 07:52 PM
Meplat- Actually I should have specified I was thinking of an RPK or RPK74, for a couple reasons. So far, it seems like for AK's, everyone wants an AKS-74U and an AKM. On the other hand it would still be nice to have a full length 5.45 weapon. Having an AK74 and an AKM together would be kinda redundant, but it you switch one with an RPK, then it serves a dual purpose as an LMG and an AK. Furthermore if we're going to have another SAW, it should probably be lighter than the Minimi anyway, because it's allready too heavy for a lot of players and it would do well to have something intermediate between a SAW and an assault rifle.

It would actually probably best to have the line up be AKS74U/AK74/RPK instead of AKS74U/AKM/RPK74 . Otherwise, everyone will just use the 45 and 75 round RPK74 mags in the "SMG" AKS-74U.

Nadebait
3rd Feb 2004, 09:16 PM
IMI negev commando with a laser attachment, full size G3 rifle, and one more submachinegun. That solves everything now doesn't it?

Specter
3rd Feb 2004, 11:00 PM
If a large machingun like the PKM is implemented, it would be neat if it could be used as a crew served weapon. One person should be able fire and reload the weapon by themselves, but if there was another person carrying ammuntion and reloading for them then the reloading could be quicker. This would improve teamwork. Since the machinegunner would not be able to carry the weapon and more than one ammo box without severe bulk penalties and it would take them a long time to reload alone, it would give people an incentive to work together if they need to use a heavy machinegun.

Domino
3rd Feb 2004, 11:44 PM
My vote goes to:

The Kimber Custom TLE II
http://www.shootersshop.com/Kimber/customtle2.jpg

and

The Glock 18C
http://handguns.g00net.org/Glock/PicG-18c.jpg

Meplat
4th Feb 2004, 12:28 AM
Specter- That's what impressed me with the PKM. Two cans, and the gun is not that much weight. A hair more than the 249, but at the cost of less ammo. (200 round cans with the 249, 100 round cans with the PKM.) Reload time is VERY quick, and in my experience faster than the 249 (Dump the can, and just toss the belt over the supporting arm. it's only 100 rounds in two 50 round links. ) One merely reaches back, trips the feed cover, drops the old can, latches the fresh in place, then lays the belt in place. Very manageable one handed (provided you've got the sling set up) The cans are sized very well to manipulate one handed.
I regret not taking more pics, showing the reload process with canned, and loose belts, in comparasion to the FN MAG, and the 249 that were at this shoot.

Finding someone to be the AG would be a bigger hassle than coding it I believe.

Domino- You finally picked a pistol I can unabashedly agree with . The Glock 18 IS a very satisfactory piece.

Meplat-

Domino
4th Feb 2004, 07:08 AM
I agree, no one can deny the power of Glock!

Specter
4th Feb 2004, 08:46 AM
I suppose having crew served weapons would be diffucult to do well. It would be easier just to have someone drop ammo whenever the machinegunner ran out.

At any rate, the PKM would be great to see in game.

MP_Lord_Kee
4th Feb 2004, 09:19 AM
Never suggested a weapon (atleast as far as I can remember) so here is my first request/suggestion. Comments welcome naturally.

762 RK 62 Assault Rifle

Pdf of the manual (in Finnish, 11+ MB) http://www2.mil.fi/reservilainen/pdf/rynnakkokivaarinkasikirja.pdf

More information:
http://world.guns.ru/assault/as43-e.htm

Some data:
Caliber: 7.62x39 mm or 5.56x45mm NATO (export versions only)
Action: Gas operated, rotating bolt
Overall length: 914 mm
Barrel length: 420 mm
Weigth: 4.3 kg without magazine (3.5 kg Rk.76 with stamped receiver)
Magazine capacity: 30 rds

This weapon is my favourite, mainly because it is one I got extended experience with :) Very reliable, simple and capable. Then again, just a weapon among others.

//Kee

[C22]-Acolyte
4th Feb 2004, 09:43 AM
Why not the RK95 + supressor ;)

Gnam
4th Feb 2004, 11:48 AM
As long as we're talking AK clones, an Isreali Galil or an AN94 (with 1800rpm 2 shot burst) would be cool.

The assistant gunner idea is cool, but I doubt it would be practical in game. Unless you're playing a very organized, yet huge, clan match, no one would ever volunteer for the AG role.

Meplat
4th Feb 2004, 10:17 PM
Gnam- Hmm. If the burst fire ROF is a determining factor, how about the ill fated H&K G-11? You must admit, it would be an interesting addition at least.

Of course, for just sheer obscurity, I could offer up a whole metric a$$load of crap to stuff in Infil. And I mean CRAP.

Meplat-

Arethusa
5th Feb 2004, 12:49 AM
A G11 would be amusing, but so would a lot of other stuff that wouldn't really belong in a realistic game. I would absolutely love a one of those E-11 Stormtrooper rifles from Star Wars.

Anyway, seriously, an AN-94 would be great to see in game.

Gnam
5th Feb 2004, 12:59 AM
I wonder if SS actually still plans on adding that thing [the G11] at some point? I think it would be too much, hopefully if they do it will only be a mutator and not a standard weapon.

MP_Lord_Kee
5th Feb 2004, 01:47 AM
As long as we're talking AK clones, an Isreali Galil or an AN94 (with 1800rpm 2 shot burst) would be cool.

Read somewhere that the first production Galil rifles were built on the Valmet-made receivers. Not that it matters or anything, just thought it was interesting.

//Kee

MP_Lord_Kee
5th Feb 2004, 01:51 AM
-Acolyte']Why not the RK95 + supressor ;)

Because I haven't shot that one :) (I was in the army 90-91 so before RK95 was introduced. As MP I'd prolly would had used that (w/o supressor).

Any finnish weapon would be welcome in Infiltration naturally. For instance Jatimatic would be cool :) Low recoil SMG. Hardly milspec thou.
http://www.twilightarmouries.ca/SmallArms/Submachineguns/Jatimatic.htm

//Kee

[C22]-Acolyte
5th Feb 2004, 02:59 AM
Neither have I shot an RK95, but it looks so much more cooler than the RK62 :) Tho I didn't get to shoot it a lot since being a personel carrier (TeKa)driver :D

What about the KVKK? ;)

MP_Lord_Kee
5th Feb 2004, 04:17 AM
KVKK rules. Shot with that one hipped a few times...ah the memories..
(not me on the picture, 2 sec google search result :) )

SuomiKP would rule as well...so well behaving weapon, a real pleasure to shoot with.
//Kee

DamienW
5th Feb 2004, 04:49 AM
off-topic : for you nostalgic finnish guys, there is a finnish Defence Force mod for operation flashpoint here (***********************/~fdfmod/) . It is huge and complete, with weapons, vehicles, sounds, voices, all of top quality. It is acknowledged as one of the best complete mods for OfP, and approved by vee himself ;) (finn mapper that did some maps for inf a while back, and ended his military service recently).
For having played it, i can confirm, it's really well done. So you guys may want to give it a try ;)

MP_Lord_Kee
5th Feb 2004, 05:56 AM
off-topic : for you nostalgic finnish guys, there is a finnish Defence Force mod for operation flashpoint

I knew about this one, the thing is, I haven't played OFP properly since the early days (used to hack the demo like mad :) ). Worth looking into I'm sure but for me infiltration is the one and only game I play online.

Just wish I had more time to play online :( Life is too busy.

//Kee

Iskendar
5th Feb 2004, 09:50 AM
May I propose adding some heavy firepower? A 60mm mortar would be nice, or even
an 81mm. Also, some direct fire heavy support: rocket lauchers such as RPG-7, AT4,
RPO (blast or incendiary), SMAWS, or a recoilles rifle like the Carl Gustav. If modeled
well, including their deficiencies (heavy, limited ammo, backblast), these could be an
interesting addition to the game. But the mortar is my favourite in this list :D

I.

DarkBls
5th Feb 2004, 10:06 AM
Welcome
AT4 and co is for vehicule. You can find a lot of thread on the forum about it?
About mortar, I don't think a man alone can handle such weapon and ammo at the same time.

Meplat
5th Feb 2004, 10:37 AM
The GL has supplanted the 60MM mortar for most applications, and AT weapons would be overkill..

DarkBls
5th Feb 2004, 10:39 AM
Maybe static defense. Let the mappers decide

Tiffy
5th Feb 2004, 01:52 PM
Medium mortars in the 81mm class are totally outside of the scope of INF. Most INF maps aren't even egtting up to being near 10% of these weapons effective range and in fact some maps would be to small for certain mortars to place a bomb into.

Smaller mortars in the 60mm class are really too large for the sort of think INF is simulating. The US (of French its the same weapon) 60mm Mortar is a 3 man crew served weapon and would be of very limited use in INF. 40mm Grenades are far better when you get down to section level.

Knee mortars like the British 51mm (or the old 2") are interesting in that they are single man opreation with no minimum range (you can direct fire a 51mm Mortar if your so inclined) but the amount of ammo would be small and again nothing that the 40mm can't provide. Mortars are used to either put rounds a long way forward or for volume of fire. Grenades, either fired from devices like the M203 or direct from a rifle barrel, are what is used when a limited but positive effect is desired.

Now for the game practicalities. I've thrown grenades and bounced them off the sky box. I've fired 40mm grenades that fail to explode because they hit the sky box before arming (i've also blown **** out of some clouds). Mortars use a very high angle to be able to fire rounds a few hundred meters in front of themselves. Most maps in INF don't have enough room for teh projectile to fly without hitting the sky.

Can't see what your going to do with ATGs either. Until terrain is modelled correctly and becomes (magically) destroyable there is no point in shooting an 84mm RR round at a man. You'll give you position away and a 5.56mm round would have got there faster, flatter (further too) and would still do the job.

Whats the point of including AT weapons?

Meplat
5th Feb 2004, 10:05 PM
*Laughs* I can see the effect of a Milan, or a TOW on some maps. A moment of silence, then one dead gunner.

SaraP
5th Feb 2004, 10:16 PM
Whats the point of including AT weapons?

*stubbornly* Loud explosions.

Meplat
5th Feb 2004, 11:14 PM
Sara- One word. "Claymores". Besides, I bet most ATGM's would'nt fuse on a "soft target"*laughs*

Now, if you're talking about AT weapons, like say, a 20X139MM Lahti, or a Steyr/Solothurn SI 1000, then I'm all for it, provided someone comes up with a well rendered, and simmed model (Including the hellacious muzzleblast, and recoil)

As an aside, the more I play with the M249, the more I like it. I need to dedicate some time for some on line experimentation. If one uses it as a pure fire support weapon, it's VERY effective.

Meplat-

SaraP
5th Feb 2004, 11:22 PM
Sara- One word. "Claymores". Besides, I bet most ATGM's would'nt fuse on a "soft target"*laughs*

*pout* I want big kabooms.

Now, if you're talking about AT weapons, like say, a 20X139MM Lahti, or a Steyr/Solothurn SI 1000, then I'm all for it, provided someone comes up with a well rendered, and simmed model (Including the hellacious muzzleblast, and recoil)

Lahti Model 39. *droool*. Especially the full-auto conversion thereof...despite the ten-round burst limit imposed by the magazine, they proved extremely effective as medium AA guns -- especially against Sturmovik tank-busters, which were too fast to target with heavy AA emplacements and too heavily armored to be shot down by machine guns.

Meplat
5th Feb 2004, 11:40 PM
Sara- A friend of mine owned a Lahti. I shot it once. Made my nose bleed, and my ears ache through a set of ear plugs, AND David Clark 1010 muffs. Then I shot it five more times.

Hurt like hell, left my shoulder green, yellow and purple (I was in Yuma Arizona, in July,wearing only a t shirt) One rarely has the chance to experience that kind of power, so I milked it for all it was worth. The sound of those big casings slamming into the concrete, the ability to be stunned from the shock of firing, then look up and still see the tracer slam into the steel plate 1,000 meters out, and the simple act of loading that big, nasty bitch of a rifle will never leave. You have to turn a CRANK to draw the bolt carrier back. God help you if you put your hand in front of the prominent handguard too.


Shooting a Lahti makes firing an AN M2, or a GAU2 seem anticlimactic.

Meplat-

keihaswarrior
6th Feb 2004, 01:58 AM
I think that an RPG-7 could work well, especially in some of the larger maps. HE frag and HIT rounds would be really cool. I suppose you could take a few HEAT rounds to shoot through bunkers and stuff too. The HEAT rounds could also be used as part of a map objective where you need to destroy an armored vehicle.

Iskendar
6th Feb 2004, 04:24 AM
Medium mortars in the 81mm class are totally outside of the scope of INF. Most INF maps aren't even egtting up to being near 10% of these weapons effective range and in fact some maps would be to small for certain mortars to place a bomb into.

Smaller mortars in the 60mm class are really too large for the sort of think INF is simulating. The US (of French its the same weapon) 60mm Mortar is a 3 man crew served weapon and would be of very limited use in INF. 40mm Grenades are far better when you get down to section level.


A quick google turns up at least one 60mm mortar which can be used by one man:
http://www.israeli-weapons.com/weapons/artillery/mortars/soltam_60mm/Mortar_60mm.html
I recall seeing recent footage from Iraq in which freedom fighters/terrorists fired a mortar on a
US base: one man use without the bipod. The option for a second team member to carry more ammo
would be an obvious necessity. I admit the range is a bit overkill for the game.


Now for the game practicalities. I've thrown grenades and bounced them off the sky box.


I can see how that would pose a problem :-)


Can't see what your going to do with ATGs either. Until terrain is modelled correctly and becomes (magically) destroyable there is no point in shooting an 84mm RR round at a man. You'll give you position away and a 5.56mm round would have got there faster, flatter (further too) and would still do the job.

Whats the point of including AT weapons?

RPG != AT weapon. The RPG-7 is often used in a "poor man's artillery" role, and there are HE rounds
for it. RPO uses thermobaric or napalm rounds, mainly for clearing bunkers and machine gun posts. I
agree that without destroyable terrain, these weapons lose some of their real-world use, but not all of
it. A HE or incendiary round through the window of that occupied building guarding your avenue of
approach can do wonders. Suppression fire too: want to move across a gap covered by long-range
enemy machine gun fire? A near miss HE or napalm round can do wonders. Same use for the mortar.

I.

spm1138
6th Feb 2004, 06:10 AM
I think any kind of direct fire rocket weapon would be overpowered (in game terms) for Inf as it stands.

It's annoying enough when the 40mm spam gets bad, but rockets would just be ridiculous.

Soul Assailant
6th Feb 2004, 09:23 AM
What about automatic 40mm grenade launchers as a static defense? General Dynamics makes a doosy called the MK19. Should give Sara all the big booms anyone could possibly want. Buuuuut, should anyone need bigger ones, they also make a tasty little treat called the BDM60, which it says can be used safely anywhere from 20 to 250 meters. 20 meters seems to be about what most shots are taken from in some INF maps.

Arethusa
6th Feb 2004, 04:37 PM
Hey, I'd love an Mk.19. Who wouldn't. Anyway, considering that reloading an RPG-7 takes a fair bit of time and just dragging one around is unplesant, I don't think we'd see a hell of a lot of spamming. I, for one, would love to see it in.

Crowze
6th Feb 2004, 05:50 PM
An Mk19 might be a possibility, I believe BobTheFish was working on it.

SaraP
6th Feb 2004, 10:55 PM
What about automatic 40mm grenade launchers as a static defense? General Dynamics makes a doosy called the MK19. Should give Sara all the big booms anyone could possibly want. Buuuuut, should anyone need bigger ones, they also make a tasty little treat called the BDM60, which it says can be used safely anywhere from 20 to 250 meters. 20 meters seems to be about what most shots are taken from in some INF maps.

Mk 19, bah. I want the AGS-17 Plamya, because *no one* does excessive firepower like the Russians.

Meplat
7th Feb 2004, 12:54 AM
Okay, so when do we start having AC-130's, Arc Light strikes, tactical nukes, maybe the odd orbital delivery system?

Meplat-

SaraP
7th Feb 2004, 01:07 AM
You forgot Tsar Bombas.

ecale3
7th Feb 2004, 04:02 AM
Arc Light? what is that?

OICW
7th Feb 2004, 04:18 AM
Callsign for a B52 strike

SaraP
7th Feb 2004, 04:26 AM
Arc Light? what is that?

Operation Arc Light was the code for B-52 Stratofortress heavy bomber operations during the Vietnam War. Arc Light strikes were conducted out by B-52Ds equipped with the "Big Belly" modification, which allowed the BUFFs to carry a staggering warload of up to one hundred eight Mark 82 five hundred pound general purpose bombs.

spm1138
7th Feb 2004, 08:26 AM
Apparently an arc-light strike would turn the jungle into something resembling the surface of the moon.

Soul Assailant
7th Feb 2004, 11:40 AM
Arc-Lights remind me of a line from the Hulk. "Your parking lot is ready."

Black_King
7th Feb 2004, 02:33 PM
If you want something that can fire underwater, include a Glock of some description. The 17 model, perhaps?

spm1138
7th Feb 2004, 03:28 PM
Eh?

Meplat
7th Feb 2004, 07:50 PM
Any fiream using reasonably well made (read,"water resistant/waterproof") munitions can fire underwater. Some will not cycle, some will fail to extract properly, all will experience unusual trajectories, and reduced ranges and acuracy.

If one has a pool, and cares little for their hearing, feel free to try it.My seeing a number of .45 ACP handguns, and a couple M16 variants fired underwater convinced me.

Meplat-

Arethusa
7th Feb 2004, 08:46 PM
As a warning to anyone who attempts this, while most guns can manage to fire without major incident (usually just a failure to cycle or extract, and some, like the Glock pistols, will function just fine), some weapons will experience a massive integrity failure if the barrel can't withstand the much more significant pressure of underwater operation. Water's relative uncompressability has been known to cause barrels to shear in half on occasion. Also, wear ear protection and do not put your head under water. You will go deaf whether you like it or not.

Meplat
7th Feb 2004, 11:28 PM
Arethusa- I should have stated "Any DECENT firearm" Granted a RG Rohm in .44 Magnum is unsafe both under and above water..

Consider that the pressure exerted upon the outside of the bore, by the media surrounding it will be equal to the force inside the bore, prior to firing. Hydraulicly induced backpressure would not be as great as you'd believe, as you are forcing the fluid from an open ended tube (Like a syringe, with little restriction). Also, water cavitates readily once one breaks the speed of sound in said fluid, further reducing the fluidic backpressure.

Water within a bore becomes an issue mainly when the weapon has been immersed, then the water is imporperly drained, or left in a very small bore due to capillary action. This is a circumstance where the M16 sufferd a bit of an issue in humid environments, or during river crossings. Failure to drain the bore ( "sneak" the bolt back a bit, then shake the hell out of it, muzzle down.) caused a number of burst tubes.
Supressed firearms also are not "happy" post immersion. Example? The Navy issued S&W "Hush Puppy" 39's were fitted with muzzle, and breech plugs to prevent entry into the supressor. The pistol would not suffer, but the can of the supressor would be split, or blown.

If one MUST try this, I reccomend a M1911A1 of quality manufacture. One has a low operating pressure, low velocity, and a design known for it's massive construction.

Meplat-

Tiffy
8th Feb 2004, 05:20 AM
Nearly all firearms are damaged, some serverly, when fired underwater. The hydralic pressure induced in the barrel is a lot greater than normal and usually will distort the barrel by bulging it. If its a not too cleaver barrel then it will probably burst at that point, but most will just bulge.

As an experiment I really wouldn't recommend this. You'll propably damage the weapon, you may need to replace the barrel and at the worst you'll destroy it.

Meplat
8th Feb 2004, 08:09 AM
Tiffy-*Shrugs* I've done it, seen it done, no damage.
Peter Kokalis did a fairly thorough set of experiments on this as well. Back issues of either "Small Arms Review", or "SOF" should contain the articles.

Remember, we are not talking about partial immersion. Total immersion. The static pressure of the media on the exterior of the barrel is being forgotten. Also, this is not a case where one is inducing backpressure. If the bore were truly obstructed, damage would occur. Immersed, it is not, as the water can be displaced.

Go ahead and look up those back issues, or experiment yourself. I used to feel the same way, til I saw, read, and did it myself.

Meplat-

Tiffy
8th Feb 2004, 04:04 PM
The reason the barrel is damaged, and it nearly alays is, is due to the increased breach pressure required to reach first motion and to drive the projectile down the barrel. The very fact the muzzel velocity is less when the weapon is fired underwater indicate that more of the propellant energy is required to displace the denser water than air.

Most weapons will bulge the barrel which can be seen as a shadow ring when viewing the barrel. If you've got a serverly weakened barrel it may burst and in some cases the extra breach pressure can cause a breach explosion.

I'll admit that some weapons are less likely to be badly damaged than others and that it all depends on the number of rounds fired as to whether the barrel is damaged enough to require replacing.

Firing a weapon with a water filled barrel that isn't underwater increases the likelyhood of a burst barrel but not by much.

As to experimenting myself I A) can't due to the strict gun laws in the UK and b) wouldn't want to damage any weapon I may have by abusing it in this manner unneccessarly. I've seen enonugh weapons that have had this done to them in my time to know what I'm talking about.

Meplat
8th Feb 2004, 08:44 PM
Ah well. I can't do anything about the gun laws there. If you're ever in Arizona, I may be able to change your mind,(I have a number of "abuseable" firearms that I use as test mules) but for now, this topic is at a standstill it seems.

Meplat-

Gnam
8th Feb 2004, 09:01 PM
If one has a pool, and cares little for their hearing, feel free to try it.My seeing a number of .45 ACP handguns, and a couple M16 variants fired underwater convinced me.
Um...wouldn't this put a dent or mark in the wall of your pool? Considering pools are a major factor in property value, I would imagine some people might not be so crazy about this. Plus, if you have tiled surfacing, you're going to do some damage for sure.

Atleast, I assume there's no chance of the bullet richocheting off the pool bottom (back at you)?

Meplat
8th Feb 2004, 10:01 PM
Gnam- Nope. the .45 ACP rarely went more than 35 feet, and made this big weird corkscrew. What's stable in air seems unstable in water. The 55 grain pills would go VERY straight, with a huge cloud of cavitation behind them, then seem to all but stop, and nose toward the bottom. .22LR's are really anticlimatic, making a very subdued sound, the slug going maybe four feet.

This was also a rather large pool.

Meplat-

Tiffy
9th Feb 2004, 03:11 AM
A question Meplat. Are you talking pistols or rifles. All my experience is with service rifles. I've never come across an officer who likes to get wet let alone discharge his firearm while immersed. The shorter barrel of a pistol should be more resistant to damage than rifle or SMG barrels. Just a though.... But I agree that the debate can't really go any further.

keihaswarrior
9th Feb 2004, 03:20 AM
I once read an article about under water missles and bullets being developed. The basic idea behind it was that once you get the water to cavitate (by moving it very fast) then you could create a bubble around the projectile, therefore almost negating any water resistance and allowing the missle to be propelled by rocket propulsion.

With something like this, one could have a nuke travel for 100's of miles underwater (undetectable by radar) and then it could pop up and give the enemy a nasty surprise.

Meplat
9th Feb 2004, 10:25 AM
Tiffy- Handguns, and SMG's. the M16 variants were a 9X19MM SMG, and a carbine with a 11.5" barrel. Handguns were a Series 70 Colt, a 40's vintage Ballester Molina (Basically a 1911 interbred with a Star) and a Browning GP 35. The .22 was a 60's vintage Colt "Huntsman".(Inexpensive "Woodsman" variant having 1911 style sights, and plainer finish)

Meplat-

SaraP
12th Feb 2004, 12:01 PM
I once read an article about under water missles and bullets being developed. The basic idea behind it was that once you get the water to cavitate (by moving it very fast) then you could create a bubble around the projectile, therefore almost negating any water resistance and allowing the missle to be propelled by rocket propulsion.

That's exactly what the Russians' Shkval rocket-propelled supercavitating torpedoes do. Nasty buggers, nuke-tipped 533mm heavy torpedoes with a speed of over 100 meters per second and a range of about 7500 meters.

Spier
24th Feb 2004, 03:16 PM
That's exactly what the Russians' Shkval rocket-propelled supercavitating torpedoes do. Nasty buggers, nuke-tipped 533mm heavy torpedoes with a speed of over 100 meters per second and a range of about 7500 meters.For those that don't know, there is a very good reason why they had to put a nuke on the thing; it couldn't maneuver much..
:D

SaraP
24th Feb 2004, 05:20 PM
Actually, the original Cold War era Shkvals are unguided; the latest version, however, is guided and can be fitted with either a nuclear or conventional warhead.

ecale3
24th Feb 2004, 08:05 PM
that doesn't mean its manueverable, that just means it "can" manuever. But that could be a purely theoretical thing like i "could" take over the world with a porno mag and a popsicle stick.

Meplat
24th Feb 2004, 10:54 PM
Depends on the porn, and what that popsicle stick has been sitting in..

PKM! (Sorry, Turets)

Meplat-

SaraP
25th Feb 2004, 12:12 AM
that doesn't mean its manueverable, that just means it "can" manuever. But that could be a purely theoretical thing like i "could" take over the world with a porno mag and a popsicle stick.

The original-model Shkval introduced in 1977 is unguided and travels in a straight line; the improved model introduced in the late 1990s is guided and homes in on its target using an onboard sonar system; the downgraded Shkval-E export version is guided but nonhoming and travels along an intercept course computed by fire-control prior to launch.

ecale3
25th Feb 2004, 08:02 PM
Man Sara, laugh a little, maybe a smile here and there...Anything for you to be less of a no-nonsense predictible specification-monkey :p.

My silly reference of a torpedo to a porno mag/popsicle stick combo was supposed to be mildly entertaining. Like shooting the judges on american idol.

Gnam
26th Feb 2004, 10:47 AM
...Anything for you to be less of a no-nonsense predictible specification-monkey.
You mean like the ones with frickin-lasers?

ecale3
26th Feb 2004, 03:37 PM
Nono, these ones beat you down with weapons manuals and SIOP plans.

Gnam
26th Feb 2004, 05:30 PM
Oh... You should have been more specific! ;)

Meplat
26th Feb 2004, 08:25 PM
Or specefically general. Something like that.

KoRn|int
7th Apr 2004, 01:53 PM
Hi
I would love to see the AKS-74 instead of the AKMS.
I also would love to see the AS VAL, Pistolet Grach, SV-98, G 22, MP5SD5,
maybe Bizon 2, G 36, AN-94 Abakan and CAR-15 :)

geogob
7th Apr 2004, 02:37 PM
I'd love to see more animators with time to spare on their hands :D

Dr.J
8th Apr 2004, 06:41 AM
im free for 2 weeks now so im gonna start with my M4... ;)

MP_Duke
8th Apr 2004, 10:40 AM
i've gotten pretty fast with 3dsmax, i can do a whole set of weapon animations within a couple of hours really...but i've been lazy and i keep playing inf :P

and dr.J, don't forget 3rd person models :)

Gnam
8th Apr 2004, 06:27 PM
Didn't someone allready do an M4? I saw it, it was flat-top with a blue flip-up sight.

ecale3
8th Apr 2004, 11:37 PM
Dr.J did...He is talking about animating it.

gal-z
9th Apr 2004, 11:18 AM
Back to weapons... I'd also like to see a more commonly used AK (AK-47 anyone? :P).
Also the more M16 variants, the better, as IMO each has its advantages and disadvantages. M16A4 (which imo should replace M16A2) and M4A1 are relatively more accurate yet heavier, and allow attachments on the flattop rail. M4A1 being slightly less accurate at long ranges yet lighter and easier to manuver with. Car-15 is almost same as M4A1 in looks, but doesn't have the recoil compensating flash hider and is less accurate, but it's significantly lighter and can still use a scope over the carrying handle and attachments that go to the handguards, including trijicon agoc reflex sights, flashlights, m203 etc. Then we have the commando - like M4A1 (or like car-15, not sure, I think both types exist), only less accurate and even easier to move around with. m203 is problematic on this one. Of course, it may be difficult to model all, but the models are relatively similar to eachother so I may be wrong. Anyway, none of them will be a "useless" one.
As for M16 attachments, if in the future you won't have to re-model the weapon for every attachment combination, I think the M16 series weapons should have at least trijicon acog reflex, trijicon agoc 4x, harris bipod, m203, flashlight and LAM. Also possible to add aimpoint, and if NV is added, an aquilla 4x (which I can give technical details for if needed).
UZI: I wouldn't ever use the original one, as it's 3.5kg empty and uses 9mm... If u want an Uzi I would take one of the shorter ones (mini or micro) so that at least you enjoy its very short length considering u suffer from weak 9mm ammo.
M82 is an effective and commonly used long range sniper rifle (yes, against people too and not only against materials). Definately more used in millitaries than the robar, isn't it?
Pistols - I believe having at least 1 glock variant (if not more) would be nice, though I never really use pistols. If they are made significantly easier to aim fast with them though (which is a completely another issue) then it may be worth the investment adding glocks.
MGs: Although FN MAGs are still used in armies (yes, man-portable too), I don't see people taking it in-game, as for the ranges in INF the minimi is many times more effective, as well as MGs being overall ineffective in the INF environment. It, of course, would be cool to have, if one would have the time to invest in it. Just don't forget that it's basically impossible to aim it (and very hard to aim the minimi btw) in standing and crouch, though in prone both should be very deadly weapons.
Also weapons with tripods (M2HB and possibly FN MAG) should be easier to actually use in-game, starting by making it possible to actually aim them.

PBH
9th Apr 2004, 06:25 PM
I'd love to see more animators with time to spare on their hands :D

Im trying with making remarkablely slooow progress... At least im trying

Gnam
9th Apr 2004, 08:05 PM
Gal-z- The Car-15 and Colt Commando are the same thing. Plus, the under-14" carbine role is allready being filled by the G36C. Even if there were a an opening for another type of carbine, I'm sure most would rather use something un-Colt just for variety.

Also, the mini-Uzi is allready in the armory. I think the lack of glocks is due to a non-milspec thing.

sir_edmond
9th Apr 2004, 09:52 PM
if its a non-milispec thing, why is the psg1 there?

SaraP
9th Apr 2004, 09:56 PM
Hi
I would love to see the AKS-74 instead of the AKMS.
I also would love to see the AS VAL, Pistolet Grach, SV-98, G 22, MP5SD5,
maybe Bizon 2, G 36, AN-94 Abakan and CAR-15 :)



Let's see:

MP5SD5: If I remember Heckler & Koch's designation codes correctly, the MP5SD5 should be the MP5 series submachine gun with integral wipeless suppressor (SD), fixed stock (last number is odd) and three-round burst trigger group (last number is 5). I *really* don't see the point of adding this since we already have the MP5/40 with an external suppressor attachment and the MP5N is slated to fill the 9x19mm SMG niche.

Bizon 2: An extremely compact 9x18mm Russian submachine gun notable primarily for the generous ammunition capacity (66 rounds) of its underbarrel-mounted helical tube magazine. Its short range and small size make it more a PDW than a proper SMG, and it seems redundant since both the MP5K-PDW and the Micro-Uzi are planned.

G36: Heckler & Koch's offering in the 5.56x45mm assault rifle market, vastly superior to the Colt M-16 in terms of reliability due to its closed gas piston and somewhat more accurate due to its polygonally rifled barrel and dual mode red dot / 3.5x optical sight system. Already in the armory, although it's the super-compact G36C entry weapon rather than the full-size G36 assault rifle or the shortened G36K assault carbine.

AN-94 Abakan: By far the most advanced assault rifle currently in service with any military, the AN-94 was designed to match the reliability and ruggedness of the AK-series assault rifles while improving on range and accuracy. On paper, it's the standard-issue assault rifle of the Russian military; in reality, it's only available to elite units due to the former USSR's ever-present budget shortfalls. While an AN-94 would be a unique and highly effective addition to the Infiltration armory, it is highly unlikely since obtaining the detailed technical information required to model the weapon to Infiltration standards would probably require a trip to Russia.

CAR-15: An early series of very short-barreled assault carbines based on the Colt M-16 assault rifle, ultimately replaced by the newer M4 assault carbine. The earliest CAR-15s were essentially M-16s with the barrel cut down to a length of ten inches and a shortened folding buttstock installed in place of the standard fixed one; issued to various Special Forces units during the Vietnam War, the carbines proved extremely useful in close-quarters combat but had serious issues with excessive noise and muzzle flash. An obsolete weapon, and redundant since the M4 is in the armory.

gal-z
9th Apr 2004, 11:09 PM
Some special forces still prefer the car-15 over M4 because it is significantly lighter. Also the Israeli standard issue car-15 has same barrel length as the M4, only with M16A1 features (square forward assist, 1:12" barrel, fixed loop). Of course it's not even close to necessary, but its model wouldn't be very different than the M4 model, and therefore may be easier to make (though don't catch me on this since I have no idea how to model stuff :P).
The commando is different than the car-15 (at least the one used by the Israeli army) - check www.isayeret.com (weapons section).

SaraP
10th Apr 2004, 01:18 AM
The Colt Model 609 Commando (XM177-E1 and XM177-E2) was the final version of Colt's CAR-15 series; it is basically an M-16A1 with a collapsible stock, a shortened ten-inch twist barrel (eleven and a half inch on the -E2) and an improved muzzle flash suppressor.

What the Israelis call a CAR-15 is the Colt Model 653, which is a knockoff of the true CAR-15 with a longer fourteen and a half inch barrel that permits it to mount the Saco M203 underbarrel grenade launcher (and more importantly makes it legal for export -- it's harder to export short-barrel rifles because there's a bunch of extra regulations on them). The Israelis have refitted some of these rifles with newer 1:7 twist barrels for modern SS109/M855 ammunition, although most retain the original 1:12 twist barrel and M193 ammunition; for budget reasons, the upgraded rifles retain the original M-16 style fixed loop handle rather than the newer detachable flattop handle found on the M-4, M-16A3 and M-16A4. However, the Israelis also have some bastardized CAR-15/M-4 hybrids made by retrofitting CAR-15s with flattop recievers from M-4s, and some of their elite units have proper M-4s.

ecale3
10th Apr 2004, 02:34 AM
And to add more to this, there is absolutely no reason for that many AR-15 varients in-game. A full size M16A4 (Dr. J has already made a model) and an M4A1 (Dr. J has already made a model) are really all that is needed.

gal-z
10th Apr 2004, 09:52 AM
some of their elite units have proper M-4s
I'm not in an elite unit and I have a proper M4A1 :P
M4A1 is standard issue in "veteran" (about 1 year in the army) units, as well as for advanced marksmen - in Golany brigade, adv marksmen get it while still in training, which is how I got one. Most are with a meprolight optical sight (or elbit falcon reflex sight where budget doesn't allow meprolight) and sometimes (not often though) a flashlight. Adv marksmen get it with a trijicon 4x for day, aquilla 4x for night, and usually with a harris bipod as well (though it's sometimes removed by the soldier, probably due to comfort reasons).