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View Full Version : Automatically convert t3d to urt


rvillars
4th Dec 2003, 05:27 AM
Hi!

I'm searching for a way to convert a t3d file in a Runtime map without the need
of importing it into UnrealEd and manually build and save it.

Is it possible to automate this workflow by using the uc code and the C++ header files?

Or, even better, is there already some sort interface to do this?

Vito
5th Dec 2003, 03:07 AM
Is it possible to automate this workflow by using the uc code and the C++ header files?

This would be tricky. At the very least you have to import the T3D, load all your packages, perform a full rebuild, and save out the map. I guess you could write a ucc commandlet that does it, but that would be some hefty voodoo without source access. You'd definitely need help with it, at least.

Using UnrealEd is probably the easiest way to get it done.