ive heard that UT2k4 will be implementing someform of voice enabling, and im wondering if player to player voice communication can be put into the runtime.
low level voice APIs are freely available on the net, (i think one is called "HawkGL" or something like that) but im just wondering where'd you would start to apply this kind of feature to the Unreal Runtime? UnrealScript maybe be a little combersome to do this, but i want the voice comms to be embedded in the Runtime, not as a seperate program running at the same time like TeamSpeak or Ventrilo.
Any thoughts, ive looked on the Wiki and UDN, but things are pretty quiet on this front. i can be contacted at rhysk@iinet.net.au
Echelon9
low level voice APIs are freely available on the net, (i think one is called "HawkGL" or something like that) but im just wondering where'd you would start to apply this kind of feature to the Unreal Runtime? UnrealScript maybe be a little combersome to do this, but i want the voice comms to be embedded in the Runtime, not as a seperate program running at the same time like TeamSpeak or Ventrilo.
Any thoughts, ive looked on the Wiki and UDN, but things are pretty quiet on this front. i can be contacted at rhysk@iinet.net.au
Echelon9