MegaManInferno said:
Hi, im am new to mapping. I prefer to map for UT '99 becasue UT2K3 dosent have as much mods and shuch. Anyways im making a map based for the mod "StrangeLove". I have the overall concept of the kind of map I want: A big open area wih platforms that have lookouts and some other stuff. Since I am new to mapping I have some questions.
1.How do I make unbreakable glass that you can see through?
2.How do I make platforms that move up and down when a player steps on them (Movers is what i belive there called)
UNbreakable glass... just create a mover and turn off ALL of its trigger properties so it never moves (you might also be able to do this with a regular solid but I'm not sure). Set the surface property to Transluscent and apply a glassy texture. It's been a while since UEd 2 but I think that's all you need.
For a mover... first, subtract ALL the space you require for the mover. Example, if the mover is 8 units high and you want it to be level with the floor, subtract 8 units BENEATH the floor so it has a place to rest, and all the X,Y area from the bottom to the top of where you want it to go. It must all be cleared out or you will have collision problems.
Create your platform in whatever fashion you wish (I usually build the shape out of simple polygons in a "garbage" room, intersect a red brush to match the completed shape, then add the shape). Add the mover with this button and place it where you want it to go. Then you have to set the positions, default is position zero and the place where you want the mover to go is position one. Set your properties of the mover to tell it how fast to travel, how long to stay before returning, what happens if someone gets under the mover (squish, return to top, whatever), etc.
That's a really really rough idea of how to do movers, but without UEd or my docs in front of me, it's the best I can do for now.