Anyone else have serious problems with the 'positional' sound in UT2k?
In the game intself and mods I find it very hard to tell where a sound is coming from, I've tried runing the game in Hardware and Software sounds with no real difference. I'm using a ****ty old SB Live Value card, but it should do the job - shouldnt it?
I have no such problems with games like Q3 and HL (and mods), as I find it very easy to locate the exact position of someone from sound using headphones.
Anyone else have the same problem? Or could you accurately shoot people through walls if UT had wall penetration?
In the game intself and mods I find it very hard to tell where a sound is coming from, I've tried runing the game in Hardware and Software sounds with no real difference. I'm using a ****ty old SB Live Value card, but it should do the job - shouldnt it?
I have no such problems with games like Q3 and HL (and mods), as I find it very easy to locate the exact position of someone from sound using headphones.
Anyone else have the same problem? Or could you accurately shoot people through walls if UT had wall penetration?