Camera Angle Trouble

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Hello. I am a little new to programming in Uscript so I'll probably sound like a noob here but I've run into a major problem with programming a fixed external camera.
It isn't the code itself that is really giving me trouble but the actor i need to modify is really throwing me off. I checked Chimeric but unfortunately the code they demonstrated didn't work in UT2k3. I was wondering if anyone has tried to create a similar camera type and what class they modified in order to obtain a working fixed external camera. Any suggestions would be great. thanks!
 

Mr Evi1

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Mar 22, 2002
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Camera movement is mostly handled in the PlayerController. It is also possible to override that in a pawn's SpecialCalcView function.