View Full Version : [Laudanum] Victorian steampunk horror mod

10th Nov 2003, 11:41 PM

so for a couple years now I've been wanting to do a horror-themed mod. Something bizarre... something bloody.... something at least a tad scary.
So I'm putting up this design doc to get feedback and hopefully get myself moving on it.

time Setting: late Victorian era (the late 19th century) one of the freakiest eras in history in my opinion. Experimental technologies galore, lots of inventing going on, lots of ethically questionable practices evolving (asylums!) May extend era as far as the depression.

the most important part! Weaponry:

-bloody knives & surgical tools! other cool melees.... scythe?
-some sort of carbine
-some sort of shotgun. maybe more than one
-flaregun. like in Blood1. except primary probably won't lite people on fire.
-crossbow! various munition types possibly... including railroad spikes attached to an electric charge.
-tesla cannon. unstable. electricity's fun
-hand held cannon.... I've seen them... they are wierd
-harpoon gun
-a whip possibly
-voodoo doll
-barbed wire to string around rooms... fun...
-other stuff :p

possible gametypes:
-DM with modified scoring to reflect pain inflicted in addition to kills
-some sort of kill the man with the ball
-CTF with ambient monsters that attack everyone
-an Invasion type survival gametype
-Monster hunter.... one person is the monster who must kill AI civillians, everyone else must kill him (to become him, of course....)

map ideas if we get mappers:
-an asylum
-an old victorian mansion
-whitechapel district, London (jack the ripper, fool!)
-a creepy circus?
-a train station
-a western town possibly
-an old castle?
-a small village full of peasants... not quite victorian england, but who said I was limiting it to victorian ENGLAND?

11th Nov 2003, 01:11 AM
Dope. Thqat is some dope sh1t right there. I especially like the hand cannon idea. I've seen em too. Maybe something involving fire. Everything needs fire.

11th Nov 2003, 08:27 AM
yes.... fire will be in there.... somewhere. Just not sure where yet.

11th Nov 2003, 09:21 AM
Fire Pump, a primitive flame thrower

Daggers and butcher knives

Perhaps some sort of steam gun?

11th Nov 2003, 09:24 AM
for SOME of the gametypes at least, I'd probably toss in classes.

here's some ideas:

The Crusaders:
Monster Hunter:
-tough. more health or armor or something
Sidearm: Revolver with "silver bullets"
Primary: Shotgun... pump action or DB?
gizmos: "holywater" acid vials. Ability to scavenge most others sidearms
-think VanHelsig & the Belmonts
-seeks to rid the world of evil beasties.

THE Villians:
Mad Scientist / Inventor
-Slower, regen health due to experiments, moderate armor
Sidearm: Phosphorus launcher (flare gun)
Primary: Tesla Cannon
gizmos: mechanical droids, charge spike sentries
-world domination? wants to be god? some evil plot...
-may split this into seperate scientist types.

The Crazies:

-low armor, faster than most
Melee: ritualistic knife
Sidearm: Flintlock pistola?
Primary: carbine (scoped?)
gizmos: TNT, poisons
-feel the need to do crazy things in the name of their deity
-caused the creation of "opium fiends".
-Blood was a fun game :D

-Fast & stealthy. Can desecrate corpses to regain health?
Melee: ripper blade... causes bleeding
sidearm: throwing knives
Primary: cleaver, charged up blows
gizmos: scalpels & bonesaws & stuff!
-possesses an unnatural bloodlust... is completely mad
-think a cross between Jack the ripper & a vampire

waiting til later:

-Harpoon Gun, crossbow, sword, foul temper, traps, TNT?
-a touch of Captain Ahab, a touch of Ancient Mariner, a touch of british jungle explorer guy
-maybe the harpoon gun is an upgrade from the crossbow?
-seeks to set right what he caused to go wrong. Ancient curse unleashed, etc.

Villager: (AI class mainly)
-Torch & a pitchfork. thats it :p
-variants: Pitchfork or Axe, Pick Axe

-copious amounts of health
-weakness to fire.
-melee cudgel attacks. Maybe some sort of projectile weapon....
-is confused. was created by the Mad Sci. Angry that world rejects him. must KILL!

Mr Hyde. is he a brute? or is he a genius?!?

11th Nov 2003, 09:36 AM
belmonts :D
why would anyone want to pick a villager though? would it be a forced class for during one of the 'tag' gametypes?

11th Nov 2003, 09:39 AM
Steam Weapon, kinda like a flame thrower.

11th Nov 2003, 09:43 AM
I think it's a great idea. Some thoughts:

#1 - In some ways, this is plundered terroritory (Castlevania, Nightmare Creatures, every survival horror ever made) - but there is still lots and lots of room for improvement. Especially to theme. I'd suggest sticking to a real steampunk core ... make the villians evil scientists, creatures their horrific offspring. Stay away from the demonology/supernatural angle and don't call anyone Lovecraft or anything. Not saying don't have a vampire, just consider making it a steampunk one.

#2 - This begs for some game mode with campaign/RPG elements to it. Maybe take FromHell, Wong's stuff on variant game objectives and make a game mode about running around town defeating evil. Perhaps the town came under the rule of an evil genius or something.

#3 - I've always thought a game mode that was more about creating/designing bots/monsters than playing ingame would be neat. Maybe an Evil Genius game where players construct their own monsters to defeat their opponents?

11th Nov 2003, 09:50 AM
Some sort of cyborg perhaps.

11th Nov 2003, 09:53 AM
#1 - yeah, yeah.... I'll drop the voodoo doll... (I just loved Blood SOOOO much.) and the holy water becomes acid... and the cross becomes a cool dagger. Secret society people are staying, demons or no demons though. They are kinda important to the victorian feel, imo. Thief did secret society cultists in a very steampunk fashion.... the vamp angle was just and excuse to let jack eat people's organs :D

#2 - maybe. POstal suggested dividing the classes into three teams, of crusaders, criminals/villians and crazies. Also, a basic monster hunting scenario is being considered.... with villagers!

#3 - that would be fun... except I'd add in a part where you are gathering parts for your creation, it would be DM like, without the scoring. You'd only kill to get someone elses parts from them before they put them in their bin. THEN you'd build your monster. Or something. I'll expound more later.

11th Nov 2003, 09:57 AM
oh, and Wong, the villager would primarily be an AI class.

11th Nov 2003, 11:23 AM
updated the class list a bit. Sorted them into rough categories. Added an explorer/mariner class idea

11th Nov 2003, 02:38 PM
Villagers should get more farm iplements. Like shovels or spades.

11th Nov 2003, 07:02 PM
Villager: Pitchfork or Axe, Pick Axe

12th Nov 2003, 10:44 AM
surgecal tools? nice! maybe you could perform post-mortem on a body to get extra body parts for more life (add OR replace a bodypart ;) )

12th Nov 2003, 10:55 AM
Exactly what I had suggested Mr.32cal

Bear traps too

12th Nov 2003, 11:05 AM

Infiltration Specialists


Special Abilitys

Cloak (bind to what ever key you want) - *NOTE* Cloak takes 1 adrenaline (or whatever spookily-themed vampirelike name you wanna give it) per every 2 seconds.

Specalist Knife attack - Costs 50 adrenaline, and does about... lets say 30 more damage.


Bloodknife (Primary weapon) - Specalist Knife effected

Primary attack : Stabs the knife into some poor target, and its meelee, so dont try to make it hit somebody 5 miles away. Does roughly 50 damage - howevery does 80 damage with the Specalist Knife attack.

Secondary attack : Throws the knife and does 20 more damage. Sorry, no homing ability here.

Gothic Knife - Specalist Knife effected and has a +10 damage bonus

Primary attack : Sireously powerful attack, does 70 damage, and has a Specalist Knife bonus, +10 damage to a Specalist knife attack, so the overall damage is 110, however, it cost 60 adrenaline with a gothic knife. A specalist superweapon.

Throwing Knife

Primary fire : Throws the knife. Eh, its a throwing knife isnt it?

thats it, im just about out for now.... more coming.... muhahahahahahaha

12th Nov 2003, 11:15 AM
the knife guy who eats people's organs would be the surgeon :p

12th Nov 2003, 12:58 PM
mmmm.... intestines....

13th Nov 2003, 02:11 AM
class plan has been revised. Tesla cannon code is started. and is pretty nice so far.

13th Nov 2003, 04:57 AM
and the name?

13th Nov 2003, 08:25 AM
name's Laudanum. its at the very top of the first post. Name's not up for debate.

13th Nov 2003, 08:59 AM
Didnt see the edit.

13th Nov 2003, 09:08 AM
thats ok. I didn't announce it :p
I think I'll change the thread title a bit too

13th Nov 2003, 11:50 AM
hey, maybe voodoo could be involved...
*weapon surgestion*
Voodoo Pin doll

Create a doll for the specific character, and you are given a set of daggers, and you have 5 knifes per character. Each stabbing does 60 damage to the player, and you HAVE to set a range, otherwise its pointless overkill from nowhere.

Shadow Vampire

You pick up a glowing orb, which when you throw it, creates a shadowy character, who randomly seeks a player, and to make it spooky, he dissapears and reappears anywhere, however the downpoint is that he only gets 1 bite, which does 70 damage, and the player franticly looses health.

Voodoo Ritual spellbook

Contains 3 weapons (spells in this case) :

Soul Cage (Left mouse)

When hitting Mouse1 the spellbook glows and lets off some purple voodooic energy and seeks out the nearest player. On hit, it traps the player in an orb-like cell, with flaming skulls of the murdered people flying around the player, as he gradualy is reduced to a flaming skeleton him/herself.

Singe (Right mouse)

Note : This attack does NOT seek players. After hitting Mouse2 the spellbook glows red and blue sparks fly out, then the target gets flamed, and the flames do spread to nearby players.

Necnarantic Curse (Middle Mouse - confiurable for people with no middle mousebutton)

The spellbook lets off a swirl of florecant light, which when seeks it target, curses them and halfes all there abilitys.

13th Nov 2003, 01:27 PM
I think the name IS up for debate.

13th Nov 2003, 01:35 PM

13th Nov 2003, 02:09 PM
hey, maybe voodoo could be involved...
*weapon surgestion*
Voodoo Pin doll
Shadow Vampire
Voodoo Ritual spellbook

I'm trying to minimize the use of blunt straight forward wizardly spellcaster magic. There may be some basic stuff, especially in the plot/background, regarding the likes of ancient curses, etc though.

14th Nov 2003, 11:46 AM
by "voodoo" i mean the MORE spookey voodoo. Ect. the pentagram and undead. such as that... and baing able to raise dead corpse before the caretaker kicks in.

14th Nov 2003, 02:53 PM
How about chaning how the death system works?

Perhaps something like having 2 types of deaths.

Lasts Moments: For instance, if you are shot in the head w/revolver, screen goes red, most of youre view is black(tunnel vision), and you got 3-5 seconds to try and get the other guy as you die, screen shakes and accuacy is near impossible, you cant realy move more then a step or so in each direction.


Slow death: Unless youre death is instant, the body goes into karma, like the normal UT2k3 death, but if someone comes up to you with a medikit(or what ever is the equilivent-Opium Vial), it brings you back where youre body is laying. Kinda like RTCW or other console action games.

14th Nov 2003, 03:17 PM
maybe this death type...


When you health runs out, you turn half-undead, and live for another 10 seconds... by this I mean that you get slower, and slower, and slower, and your accuracy decreases with it, untill you eventually collapse, and everything turns red, and your heart fails. Also a good idea to hear you heartbeat when you have low health like in ChaosUT.

14th Nov 2003, 05:33 PM
the stuff you mentioned is still spell caster type stuff. Thats not happening.

I like the death ideas. Combining postal's idea with 8mm's idea..... reving lightly dead/dying people.... and the semi-death state.... maybe the cultists could use their special alchemy to raise the dying man into an opium fiend

14th Nov 2003, 07:58 PM
Slow death: Unless youre death is instant, the body goes into karma, like the normal UT2k3 death, but if someone comes up to you with a medikit(or what ever is the equilivent-Opium Vial), it brings you back where youre body is laying. Kinda like RTCW or other console action games.
Awesome idea, but with how karma works you cant pull a pawn back after theyve been sent to ragdoll mode :( otherwise wed have already seen some extremely cool karma-driven pain animations... god damn, thatd freaking rock.

14th Nov 2003, 08:30 PM
well why not spawn a new body where the corpse was, and kill the corpse. it wouldnt be smooth, and would look kinda funky, but better then nothing.

Opium Fiend, gosh I love that idea.

15th Nov 2003, 12:21 AM
good point.... damn..... poof of smoke?

15th Nov 2003, 12:30 AM
why couldnt they have just had a feign death?

15th Nov 2003, 02:15 AM
I miss feign death.

Scientists flare/phosphorus gun is coming along nice.

15th Nov 2003, 06:42 AM
good point.... damn..... poof of smoke?

i know, just maybe tweak the physics a bit (you know, when the corpse turns green and dissappears). so when that happens, the corpse would maybe turn red with little bits of light falling off it as it gracefully decends up into the sky...

15th Nov 2003, 11:56 AM
well, at very least I will be increasing the de-res time to be MUCH longer and changing the effect... probably to a shrink/rot away effect.

the poof of smoke bit was an ill concieved joke. :p

15th Nov 2003, 01:38 PM
or perhaps just make corpses not disapear when anyone looking. When you turn around, they can go. Its simple enough.

15th Nov 2003, 02:08 PM
when they die, the could have a white soul flaot out of them, then take Kang's idea and make them rot away into a skelaton.

16th Nov 2003, 02:50 AM
corpses will disappear after a set amount of time, when nobody's looking if I can get that working. Won't be doing any work until monday at least, as I'm away from my computer.

16th Nov 2003, 11:17 AM
that nobody looking code is allready there, it just needs some tweeks

17th Nov 2003, 11:10 AM
yes, massive tweaks, since corpses regularly disappear before my eyes :p

17th Nov 2003, 01:06 PM
one thing that WOULD make Laudanum sucsessful (to the bloodthirsty gut-twisting blood draining freaks) is backstabs on dark maps. e. g. sombody creeps up (walks) and then lifts up the knife (dur dur DUR DUR) then SPLAT. there he goes. and also my gothic knife i meansioned. the Villager, i saw you talking about... maybe a pitchfork used as a pike for charging. by "charging" i mean it IS an attack, but you hold down primary (mouse1) and run into sombody. so you dont automatically run. sickle? sythe (grim reaper fans)? about that gametype you were talking about with the monsters that attack everybody, cmon, Kang, bring the zombies! the zombies! the brainsucking ZOMBIES! anyway invasion would be zombies as the easyest monsters and phantoms and drakular-like vampires (or worse, undead estate agents) as the hardest. yes, i have no urge for voodoo now. also, as a type of danger area, a big where there is a 50% chance of you getting stuck by zues-like lightning which shatters you all over the map. so im going by the backstabbing idea. hmmm weapons... weapons weapons weapons.... im useless in this area of weapons. knives, pitchforks, sickles, surgical knife(?), colt 45 (or any kind of Laudanum steampunk horror victorian weapons), hmmm.


Triple Knife

Primary fire : Pulls the knife down to pull an instant kill.

Secondary fire : throws the knife which then explodes oncontact with solid stuff or players, and explodes in a big green smoke cloud and with a drakular-like laugh.


Primary fire : Sets the human target to be struck down by zeus-like lightning (which i mensioned erlier, so you know what happens).

Secondary fire : Fires a bolt from the weapon itself. Costs 3x as much ammo.

well, im out. more.... sometime... muahahahahahahahahaha.

P.S. *NOT*

17th Nov 2003, 04:22 PM
Backstabs are being considered/planned.

Anger sounds too much like the Tesla gun.

Zombies... there will be zombie equivalents, but not brain suckers. They are overdone.

When you think up weapons, try to think in terms of things that would fit in as a weapon/gadget in Thief2 or in the Tech ladder in Arcanum.... best examples of steampunk in gaming I can think of.

17th Nov 2003, 04:31 PM
Some chemical bow stuff perhaps?

17th Nov 2003, 04:35 PM

Current Gametype Ideas that I may/will actually try to do.

RPG/Quest mode: using Reg's RW Campaign's code, players will go through a series of maps as a team, fighting off monsters, fulfilling objectives, until ultimately reaching the end of their quest and doing whatever.

Bounty Hunting: free for all monster hunting. Kill the most monsters in a population of citizens to get points for each monster slain. Lose points for killing civs.

"Ripper": a mutant variant in which one player is a crazy homicidal Ripper (the "surgeon" class) who goes around killing civillians. All the other players must kill him, thus becoming him. They lose points if they kill civillians or each other, and gain points if they kill the Ripper. the Ripper gets points for anything he kills.

and maybe, just maybe, Reg's monster building idea.

With the new emphasis on the Monster Hunter and other crusader classes, I need to refine them a bit now, and possibly think up a third type. Currently I have Mariner/Explorer & Monster Hunter (VanHelsing/Belmont style)... I need one more probably.

18th Nov 2003, 01:58 AM
PhosphorusGun's alt fire, which fires the whole cartridge of 5 flares in a plus sign pattern is finished.

18th Nov 2003, 02:01 AM
so its like Blood's flaregun? does it stick in people and burninate them!?

18th Nov 2003, 08:09 AM
thats the plan

19th Nov 2003, 02:01 PM
Hmm, charging?

Pitchfork perhaps
Pri is a stab, like Blood, but altfire you run strait foward, allowing you to run alot faster then normal. Faster you go, the more damage you do.

19th Nov 2003, 02:39 PM
if I had a pitchfork model perhaps :p

19th Nov 2003, 02:40 PM
I'm sure I can handle a pitchfork model, if Wong could make it move.

19th Nov 2003, 03:11 PM
I could make it move, the real question is whether or not ill get around to making it move anytime this decade ;)

9th Dec 2003, 10:42 PM
hmm... how about a teethed sword as in a sword with teeths in them like a saw, pretty much like that cool sword you see in the movie Willow. Flamethrower is also to be considered.

Undead Frank
17th Dec 2003, 08:13 AM
This sounds pretty cool,but imho the setting is better for single-player.
Plus, I haven't played Blood 'cos I was too young and you can only get it here(in Germany)if you're 18,so what is a Flare-gun?

17th Dec 2003, 11:01 AM
it would be much better for single player, but single player mods are a huge pain and like triple the workload, and rely evwen more heavily on mappers. I would know, I worked on one....

A flaregun would be a gun that fires flares ;)
In Blood, it lodged a flare into the flesh of whoever you fired it at, and if they were low on health it lit them on fire after a second ir two.

Undead Frank
17th Dec 2003, 01:42 PM
How about drugs instead of medkits?so you just keep your health if you keep taking the drug every minute after you healed yourself the first time?

Undead Frank
17th Dec 2003, 02:00 PM
I think it would be cool to have some kind of Monster that can infect its enemies,to make them monsters,too.Then the victim would automatically change the team and could only change teams by getting crucified (or something else)

17th Dec 2003, 02:06 PM
*points to the name of the mod* yeah.... era drugs are kinda going to play an important role in the whole thing, esp for stuff like medkits.
As for your second idea, I think thats how the opium fiends are going to work... people get drugged by the cultist's tainted opiates and become "monsters" of sorts. I may take the concept a little further and also toss in some sort of parasite based monsters. I like parasites.

Undead Frank
18th Dec 2003, 05:04 AM
Kangus(May I call you Kangus or do I have to call you His Majesty,King Kangus I?),
do you want to add bots to Laudanum?

18th Dec 2003, 11:35 AM
bots? of course there were going to be bots... 2k3 has bots, so I don't see why a 2k3 mod shouldn't.

Undead Frank
20th Dec 2003, 08:45 AM
O.k.IMO,we need a Long-Range weapon.Not necessarily a Sniper-Rifle,but something Long-Range.Perhaps some sort of "Vampiric Leap" will do(Jump to the Enemy,and rip his Head off in Mid-Air).What do you think?

20th Dec 2003, 12:08 PM
*points to the cultist's carbine

Undead Frank
22nd Dec 2003, 04:16 AM
But nobody EVER made a Bot which doesn't see invisible people, so the Infiltrator 8mm suggested would be a problem.

22nd Dec 2003, 03:40 PM
You don't need a new bot to make them not see you. My nuker's cloaking ability sets bots' targets to none if they're targeting you. Works pretty well.

25th Dec 2003, 07:00 AM
I did that back in UT, set the bots target to none, and set them to state roaming.

27th Dec 2003, 07:02 AM
I see that thats brought up a problem... but can't you just make it so the bot doesnt see behind him? Or is that what you can't seem to do right now..?

8th Feb 2004, 12:59 PM
So, is this thing dead? Kangus, you give up on this idea?

Undead Frank
2nd Apr 2004, 01:11 AM
Seems that way....
But why don't you just leave out the Infiltrator.There are loads off other good things in this mod, so at least try it!If it doesn't work, it doesn't work.But if it works, you're gonna have many people which have fun with your mod. Don't let this die,Kangus!

3rd Apr 2004, 11:05 AM
man, you guys keep digging up posts from the deep.... the whole reason Laudanum ain't happening atm is the lack of a real modeller. I think I've said this like fifty times, although probably not in this thread.... and if you glance around in other threads, you'll see that the Infiltrator is very possible, because the dagger I'm working on sure as heck fools them.... ideas from this mod are VERY much being used by me still, juts not the bigger mod on the whole.
see this thread for details on the dagger, etc: http://forums.beyondunreal.com/showthread.php?t=130928

3rd Apr 2004, 11:53 AM
one thing that should be implemented for a proper horror mod... is that players should randomly become werewolves... or vampires, or things like that, and tear sh!t up. possibly the players lose control of their character and watch in 3rd person mode.

so you're chasing this dude, and all of a sudden he becomes a werewolf, leaps on top of you, and rips your head off and shoves it up your ass. THAT would be fun/freaky.

3rd Apr 2004, 12:36 PM
I think this is the best mod that hasn't been released. I think we should all make an effort to make sure it remains #1 on the ModWorks ranks.

3rd Apr 2004, 12:50 PM
this does remind me though, that I need to port my Flare Gun from this over to 2k4.