View Full Version : Nukes

1st Nov 2003, 11:48 PM
For UT a long time ago I had make a 10 kiloton nuke, shock wave, heat wave, and radiation. I was thinking of something like that for UT2k3. Mushroom cloud and all. Cut the Radiation since that sucked in game.

Game ideas

10 Kiloton Redeemer, a Redeem with more power. 10 kilotons of power.

Nuclear Destruction, CTF with a twist, each team has 1 briefcase nuke starting on their flag point, they have to take it to the enimy flag point, when it gets there, it detonates and that team wins.

Nuke MAD(Mutualy Assured Destruction), a twist on DM/Muttant, some where on the map, the players try and take it, and arm it. However when you are carring it, you cant use any weapons, when arming it, you are defenseless(arming time can be set from 30 seconds to 3 minutes), winner is the person who sets off the nuke.

18th Nov 2003, 01:56 PM
yes, i agree. try this :

Ion Redeemer

Primary fire : Fires a blue redeemer rocket that explodes in a masssive ion explosion.

Secondary fire : Exactly the same secondary fire to the original one. Exept for the blue redeemer rocket and the ion explosion.