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patrickrho
31st Oct 2003, 03:32 AM
I just downloaded the unrealengine2 runtime...which was free..and the source code too...
However, I have no idea where to begin since there are extremely many code files..
I have been working with Torque engine...but in my opinion, the UnrealEngine is much better...
Can anyone tell me where I could start such as putting my OWN models in and set walk speed and run speed and such...and also putting weapons and let the player to pick them up...
its soo overwhelming

Daid303
31st Oct 2003, 06:45 AM
Well, it would be better to start of with UT2003, because that has alot more example code.

And with the runtime engine it's NOT allowed to create games. So putting in weapons...

patrickrho
31st Oct 2003, 08:46 AM
well I just want to try it..with weapons and stuff..
im not gonna release it obviously...cuz i dont have enuf skills if i wanted to...
so can you tell me how to add my own pawn..its just for my own use..

Gawes
31st Oct 2003, 09:39 AM
You should notice, that you cant just "add" your own Pawns and Stuff. You have to learn Unreal Script. And cause there isn't any Game related Stuff in the Runtime, you have to code a lot of stuff.

patrickrho
31st Oct 2003, 09:45 AM
hmm well
all i was asking was where(file) to add players..and weapons..
I looked at the codes and I could understand fairly bcuz its similar to java and c++ but there are a lot of inheritances and deriving classes and I dont think i would be able to go through all the codes and see where they add their player..which is a square..in the runtime...

well if its illegal to add my own stuff, please tell me cuz i would be glad to stop what im doing..

and 1 more question...I have UT2003 and where can I find the source codes(.uc)? Bcuz everyone's telling me to go and look up the codes from UT2003 and see the examples from there...

Gawes
31st Oct 2003, 09:55 AM
Its not illegal to add stuff, but to release it. And its too much work, to do so just for fun. If you use UT2k3, you can release it in the end.
For help on Unreal Script check out the wiki (http://wiki.beyondunreal.com/wiki/).

patrickrho
31st Oct 2003, 05:07 PM
wait...what you mean by UT2k3...are you talkin bout the actual engine(Unreal Engine) or the game?
im confused....

patrickrho
31st Oct 2003, 05:44 PM
so...if its the game UT2K3, then I could make a mod and distribute it? even if the end user does not have UT2K3 installed, could I be still able to run my mod on other computers?

Wormbo
31st Oct 2003, 06:17 PM
The main idea behind a "mod" is, that it modifies existing aspects of something. Mods don't work on their own, they always require the original game, program or hardware. (In your case your mod requires UT2003.)

Daid303
31st Oct 2003, 06:19 PM
Some people still don't get it.
1) Epic has put alot of money in the unreal engine.
2) Epic want's to earn money (don't we all?)
3) Epic has a kick ass engine.
4) Epic (working with a few other companies) has released UT2003, UT2003 is modable, so you can create custom contents for it.
5) Epic sells alof of UT2003s because it's modable, people want to play the mods. This way, people support the engine, people build mods, epic gets his money, and verybody is happy.

6) Epic releases runtime engine. Hell brakes lose... people think they can make free games with it.
7) Epic starts to clean up the misunderstoot. No, no games with runtime.
8) People start to ask wierd questions.

(you get it now?)

[SAS]Solid Snake
31st Oct 2003, 07:17 PM
Well, I dunno when you think about it, it isn't that weird ... but it is weird ... but only when you think about it being weird when it is weird :) lol ... that randomly came to mind when I read this whole thing.

Gawes
31st Oct 2003, 09:10 PM
So lets try to get this straight:

You can build a mod based on the Runtime, but it will be a lot of work. And in the end, you are not allowed to give it to anyone.

If you build your mod on UT2k3 (The game) you can give it to anyone who has the game too, if you want so. You can "test" the Engine as well, cause Runtime and the Game use the same Version of it.

So using UT2k3 will cause less trouble and you don't have to throw all the work into Garbage afterwards.

Look at it this way:
If you use UT2k3, everyone who wants to play your Mod, needs the Game.
If you use the Runtime, you are not allowed to give your game to anyone!

I hope this is clear now. :)

[SAS]Solid Snake
1st Nov 2003, 12:02 AM
Good post, this really needs to be a sticky though...

Daid303
1st Nov 2003, 06:24 AM
If you build your mod on UT2k3 (The game) you can give it to anyone who has the game too, if you want so. You can "test" the Engine as well, cause Runtime and the Game use the same Version of it.
Actualy there are diffences between UT2k3 and the runtime engine. I've come across some missing stuff while switching to UT2k3 with my code.

Corran
1st Nov 2003, 08:33 AM
I think most (or all) of the missing stuff is DE content.

Daid303
1st Nov 2003, 12:27 PM
So DE made stuff in the runtime engine? :P I was taking about missing stuff in UT2003, not missing stuff in the runtime engine. :D

Corran
1st Nov 2003, 12:40 PM
I guess I misunderstood. DE made some stuff for UT03 which is missing in the runtime. I wasn't aware of anything missing in UT03 that can be found in the the runtime (except possibly some of the SVehicle stuff).

Daid303
4th Nov 2003, 04:10 AM
Well, what I found out is that 1 karma propertie is missing in UT2003. and atleast 1 GUI function.