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RJGexplode
26th Oct 2003, 05:01 PM
What is the name of the mesh that the Lego Man model for UT1 uses, i need to know coz i am making a map and changing the nali's into Lego-People

Psychic_313
27th Oct 2003, 04:49 AM
What is the name of the mesh that the Lego Man model for UT1 uses, i need to know coz i am making a map and changing the nali's into Lego-People

Whatever the mesh name is, the package name will have to be the name (without extension) of the U file, and the name part will have to be before "Skins" at the beginning of the UTX filename (assuming the model is set up correctly). So if the U file is called LegoMan.u and the UTX is LegoModelSkins.utx, the mesh name would be LodMesh'LegoMan.LegoModel'.

If you load the U into the mesh browser and the UTX into the texture browser in UEd, you'll probably just be able to choose the mesh and skins that way though.

Warning: if you just replace the model, the Nali script almost certainly uses animation sequence names that the Lego Man doesn't have. If so, it'll look weird. To work around this, you'd have to subclass the Nali, alter the code to use sequences the Lego Man does have (i.e. the standard player ones), create a U file containing your subclass, and provide it with the map.

RJGexplode
27th Oct 2003, 04:57 AM
i realized that, coz when i load the map up to play it they are back to being default nalis again, someone else said to use a decoration instead so i am off to test that