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clam
24th Oct 2003, 04:38 PM
http://udn.epicgames.com/pub/Technical/RuntimeExampleRestrictedMenu/

Are the maps that were listed there available for download?

Vito
24th Oct 2003, 05:34 PM
Yes. A large batch of example maps have been converted already:

http://udn.epicgames.com/pub/Content/ExampleMaps/

Each page has a new .zip on it, with a runtime version of the map. The rest, including the Karma Colosseum, are coming soon.

Daid303
25th Oct 2003, 06:11 AM
Then I dirrectly have a question about those warpzones (I really liked those in UT, I even fixed intant hit weapons for them) but the shot clearly shows that you can look into them (and see the other side), but that never seems to work for me in UNR2... or in UT2003.


EDIT: Never mind, I goto learn to read pages from top to bottom, not the other way around :lol: bUseStencil = True Make sure you have this set option in your .ini file set to true.

Radiosity
25th Oct 2003, 08:36 AM
And the great thing about the runtime is the fact that you can supply it with the Stencil set to true from the outset. It's pointless making maps that use this feature in UT2003 because most people wouldn't be interested in messing around with the ini's just for one map.

Jaxter
26th Oct 2003, 01:46 AM
Yes. A large batch of example maps have been converted already:

http://udn.epicgames.com/pub/Content/ExampleMaps/

Each page has a new .zip on it, with a runtime version of the map. The rest, including the Karma Colosseum, are coming soon.

I got the karma colosseum works in runtime anyway, you just need to rename it, open it in runtime ed and save it.

David_Web
20th Dec 2003, 04:00 AM
the Hardware Shaders example is taking me to a secure connection an I am promted fore a username and password.
is it supposed to be that way?

Vito
20th Dec 2003, 09:06 AM
Yes, it's not a public doc. One of the guys hardcoded the link, I've fixed it and it's not clickable now.

clam
22nd Dec 2003, 08:43 PM
I think epic likes to torture us with the whole carrot-tied-to-the-end-of-a-stick idea.