View Full Version : PokeTerrain
22nd Oct 2003, 11:10 AM
Is the PokeTerrain function in TerrainInfo unique to UT2003 and/or is there any possibility that the unreal engine 2 runtime will ever "acquire" it?
22nd Oct 2003, 12:52 PM
I don't think it, but not sure ;)
I seem to mis more then just that ;)
The Load/Save package functions (used in UT2003 to save profiles) are also gone, just when I needed them :P now I need to compress my data somehow, and find a way to save it into a ini file....
Also it looks like it runs on a diffrend version of the karma engine, but I'm not sure about that.
22nd Oct 2003, 01:22 PM
ttl... maybe. Try it. But I don't think it's in there.
Daid303... Karma is the same. Saving "profiles" is UT2003-specific.
22nd Oct 2003, 04:16 PM
Well, my karma objects are sometimes falling trough the floor, they never did that in UT2003.... any idea why it happens?
22nd Oct 2003, 04:48 PM
Yeah, I'm finding that my Karma objects are falling through the floor aswell. Sometimes they sink slowly through and sometimes they just go straight through. It's only a simple sphere.
I did read on the UDN that the runtime comes with Karma 1.3 as an option, how do you use any new functions in that?
22nd Oct 2003, 06:18 PM
No, an engine license comes with Karma 1.3 as an option. The Runtime uses 1.2.
If your stuff is falling through the ground, check the mass. Shouldn't be greater than 1.0, although I might be wrong about that. All the Karma tutorials on UDN work with the Runtime, and we'll be updating the Colosseum map to work with it as well.
22nd Oct 2003, 09:12 PM
Perhaps I should have been more to the point, it isnít in the runtime and I am curious as to whether it is meant to be or will ever be?
22nd Oct 2003, 11:05 PM
If it becomes part of the standard engine codebase, then possibly, yes. Next chance it has for that is post-UT2004.
23rd Oct 2003, 03:53 AM
Shouldn't be greater than 1.0
Me checkes the bulldog... KMass of... 8! and it never falls trough the floor...
Anyhow, I changed my mass from 8 to 3 and now it no longer tents to fall trough the floor, I also changed my KActorGravScale to 0.75 so that probly also helps.
23rd Oct 2003, 03:00 PM
Me checkes the bulldog... KMass of... 8! and it never falls trough the floor...I think the wheels have a much lower mass.
23rd Oct 2003, 04:04 PM
I've flipped the bulldog over more times then you have red bloodcels.... well maybe not that many, but i've had alot of testing with vehicles in UT2003 and they only went trough the ground if I changed the gravscale.
3rd Jan 2004, 09:27 AM
I've had those sinky probs with UT2003, it seems as though, it's not possible to get great handling and realism in the same vehicle. If you push the mass and grav settings to obtain the realism/handling, it ends up being too heavy so it sinks in the floor. If you make the mass settings and grav settings less, you end up flying the car over every little bump in the map.
vBulletin® v3.8.7, Copyright ©2000-2014, vBulletin Solutions, Inc.