View Full Version : UnrealEd with UT2003 is WEIRD

21st Oct 2003, 06:23 PM
Damn, I remember you didn't USED to have to use a static mesh to make movers. Used to just make them like normal brushes.

I *may* wait for UT2K4 to start making my map tutorials.

Keep an eye out for them ;)

11th Nov 2003, 05:42 AM
Yeah, movers used to be brushes and now they are meshes.

I think there's something about that on one of the mover pages.