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View Full Version : Jack & Daxter style Platformer?? Possible?


Bob Ross
18th Oct 2003, 09:47 PM
Hi,

Is it possible to create a 3rd person platformer like Jack and Daxter with Unreal Runtime/UnrealEd? Iím currently toying around with Maya and UnrealEd. Would a different engine be better for this style game?

Thanks for any suggestions
B.R.

oneirotekt
18th Oct 2003, 10:50 PM
The only thing from Jak and Daxter that seems *inherently* not possible with the runtime (or the Unreal engine in general for that matter) is the huge seamless world with no load times. As for "3rd person camera and guy that jumps around", that's definitely possible (see Rune), but be prepared to write some serious code for it.

TseTse
18th Oct 2003, 10:56 PM
well... huge seamless worlds, no...

but huge... yes.

:D

elmuerte
19th Oct 2003, 07:18 AM
seemless isn't that important, usualy it only generate problems (on the fly loading is a real pain)

if you design the world parts right it shouldn't be a problem for the end users to wait for a little while.

oneirotekt
19th Oct 2003, 10:52 AM
Yeah, exactly... if you're okay with load times, you can just chop things up and set up level change triggers to move between the sections.

One of the things I'm playing with right now is building the entire game world in a single Unreal level (as you have the equivalent of several cubic kilometers to work with), which would obviously sidestep the whole loading issue. Of course, detail level management is an issue here for most projects.

Beefypeanut
19th Oct 2003, 12:30 PM
if you want a 3rd person code to lookat to get an idea of how t odo it check out mr evils site: http://www.cheese83.freeserve.co.uk/unreal.htm the name is Taken from behind 2 and its under hte mutators section. Also i would be kinda interested in waht its aobut could you tell me or just pm me if its secret?