View Full Version : UT Server Patch
Lizard Of Oz
10th Nov 1999, 10:11 AM
I see that over at the Unreal Technology (http://unreal.epicgames.com/) site they have a UT Server Patch (http://unreal.epicgames.com/files/serverupdate348.zip).
<BLOCKQUOTE><font size="1" face="Tahoma, Arial, Helvetica">quote:</font><HR>
This patch (489 KB) contains improvements to server performance for version 348. We are also working on some other optimizations for the full version, but we did not want to include any changes which impacted network compatibility in this patch.<HR></BLOCKQUOTE>
[This message has been edited by Lizard Of Oz (edited 11-10-1999).]
10th Nov 1999, 07:37 PM
Maybe some server admins who've installed the patch could let us know their results. Hopefully it does lessen the CPU utilization which should result in smoother games.
Anyone who runs a server care to comment?
10th Nov 1999, 08:01 PM
I've only played dial-up networking games with friends, (my recent attempts on playing on the net got me 1000-6000 pings - s**t isp) will this server fix increase performance for net game servers or for any server like a host to a dial-up (modem-modem) game?
10th Nov 1999, 10:10 PM
Well I have a server on CTF and I installed the patch and I didn't see any drop in CPU utilization at all, it is still at 99-100% usage. Thank god I have a good cable connection. I really hope they fix this *BEFORE* the game comes out or I guess I'll be playing alot of Q3 where my ping is only 13.
3rd Feb 2000, 07:37 PM
/~unreal/ubb/html/smile.gifJust bringing up some of PuF's history /~unreal/ubb/html/smile.gif
PS. this is one old thread im bring back as a history lesson /~unreal/ubb/html/wink.gif There aint a new server patch! Hey, what can I say, Im evil and im tryin to confuse the newbies!
The undisiplined mind is the playpen of chaos and disorder, so I guess I'm in trouble then.
[This message has been edited by LordKhaine (edited 02-03-2000).]
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