View Full Version : Uscript source?
16th Oct 2003, 01:45 PM
Woo first \o/
Anyways, is there some place where i can get the uscript source of the runtime? Decompiling it all is a bitch :hmm:
16th Oct 2003, 01:49 PM
I don't think so, but decompiling it isn't that hard.
16th Oct 2003, 01:49 PM
Can't you just export it all? That's what I did with UT2003, and it took less than a minute.
16th Oct 2003, 01:50 PM
I can't remember the exact syntax, but I've been able to successfully export the unrealscript classes with WOTGreal's UCC interface. I could always package them together and upload them, can be done in a second. :)
16th Oct 2003, 01:54 PM
Open actor class browser.
Hit 'extract all scripts'.
Very simple :)
16th Oct 2003, 01:55 PM
There's the same exporter problem as in UT2003: Subobjects are missing. But unlike in UT2003 also the Object exporter sucks and doesn't produce files like GUIThingy.Foo.Bar.t3d, but only Bar.t3d, which can't be associated with the GUIThingy class anymore. :hmm:
16th Oct 2003, 01:59 PM
Yes, the UC sources will be available. We're fixing this MP spawn bug first, should have that done by the end of the day or first thing tomorrow, so look for the UC sources (including debug .Us, etc.) by late tomorrow.
16th Oct 2003, 02:04 PM
16th Oct 2003, 02:19 PM
Nice Vito :)
16th Oct 2003, 03:10 PM
Woo! And indeed, some Yay! as well :D
21st Oct 2003, 08:55 PM
still no UC files??
and did anyone else notice the PixoDrv.dll & Pixomatic.dll. I wonder what they are for?
21st Oct 2003, 09:19 PM
22nd Oct 2003, 12:11 AM
hmmm, why did they bother with software again? Anyways that driver is horrible, i only got 5fps and it was buggy as hell.
22nd Oct 2003, 12:19 AM
Sorry, been busy. The UnrealScript source is packaged up, I just didn't get to writing a short README for it. My fault. First thing on my to-do tomorrow.
Yes, Pixomatic is the RAD Game Tools software renderer. Best used for fast CPUs with slow video cards, such as is common with business PCs (often 2GHz+ machines, but with TNT2 onboard video and no AGP slot).
22nd Oct 2003, 01:03 AM
Nice pic Jaxter. Try playing the runtime w/ an FOV of 270. That really screws you up (wouldn't let me try 360). Hurts your eyes for a while.
For those who don't know how:
Open Console -> type 'FOV 270' -> hit enter -> enjoy
22nd Oct 2003, 06:19 AM
wasn't FOV limited to 180?
vBulletin® v3.8.7, Copyright ©2000-2014, vBulletin Solutions, Inc.