Fitting of my game name. One color on The Cape would be more wanted. An Orange maybe. Thanks for the help (if you do).
RJGexplode said:if i knew what an alpha channel was m8 i'd do it oh, and i'd also need to have the meshes for that model, i'll ask elsewhere if anyone can help ya coz it seems to me that not many people are looking at this thread
Red vs Blue. Sponsership man.Hitoshi said:Hey cape..
Is that RvB as in Red Vs Blue? or is it a clan tag?
Red Vs Blue ownz lol.
I dont really understand the technical mumbo-jumbo, and I am new at skinning, but thanks for the help anyway. I don't really need a flowing Cape, I kinda just wanted the skin for fun. I wasn't going to take it online or something.Psychic_313 said:Yes, your linked skin is the ultimate in removing stuff with the alpha channel - it removes *everything* with the alpha channel.
However, that doesn't mean it's easy to make a skin/model of a cape - as your starting point, you still need a model with a cape in a UT2003-compatible format, and from what I've gathered, making flowing cloth animate properly is *hard*.
If I remember correctly, the Spawn model linked earlier is in the vertex-animated format (.3d/"LodMesh") supported by Unreal and UT, not the skeletal-animated format (.psk/.psa/"SkeletalMesh") supported by UT v432+ and UT2. Also, its "cape" is rather low-poly and, as a result, pretty rigid.