When working in the level editor, well up untill today anyways, when adding lights in the perspective window, the lighting would update in real time with out having to hit the build or build changed lighting button. Today however, I have to hit build every time I add a light to see how it looks, how can this be fixed? Is there an .ini setting that regulates this that I might have accidently turned off when tweaking the gameplay items yesterday to get slightly better frames while in game?
On a side note, I added a lava pool a few days ago and set it's fluid surface info's light properties and added a nice glow on the walls surrounding it. I tried the same today, and even though all the lighting properties were the same, it illuminated nothing.
Anyone have any thoughts on either of these issues ?
On a side note, I added a lava pool a few days ago and set it's fluid surface info's light properties and added a nice glow on the walls surrounding it. I tried the same today, and even though all the lighting properties were the same, it illuminated nothing.
Anyone have any thoughts on either of these issues ?