View Full Version : Weapon modeling for ut 2003

The Wrath of God
15th Sep 2003, 08:59 AM

Does anybody knows some good tutorials wich handle the modeling, bone setting,animation, import\export from max to ued3.0 of weapons (real new weapons, not only skins or modified weapons of ut2k3).
I've made a railgun model and want to use it for our mod, so i need help because it's hard to find tuts for this (or maybe i'm only too stupid for it:-)

15th Sep 2003, 02:21 PM
Look at 3dBuzz: http://www.masteringunreal.com

If you understand german look here: http://www.mtwo-media.de/dc/index.php?link=tutorials&view=15

The Wrath of God
15th Sep 2003, 03:59 PM

I'fe found the tut on 3dbuzz too, but it describes the way how to make weapons for UT and not for ut2k3, isn't it?? Can I use this way also for ut2003?
The other tut I can use (komme auch aus Deutschland:-)) so i hope i'll get this finished so that you can see result of your help in some months (or years:-)). Let's see...

17th Sep 2003, 12:03 PM
SAme method with UT2k3 as with UT, except the polycount is something you can raise a bit with UT2k3. In UT an acceptable polycount for a model (post optimisation) is about 800, wheras in UT2k3 it is about 2500.

17th Sep 2003, 01:37 PM
Only the way to import the model has changed.

17th Sep 2003, 03:41 PM
Ah sorry i was just refering to modeling, should have clarified.

20th Sep 2003, 05:34 PM
did they use bones for 1st person weapons in ut1 ?
i mean just like 2 arms/hands in the 1st person view...with a weapon attached to the hands ?