Well just for the hell of It im planning to make a totally impossible to play map thats around 4,096 X 524,288 X 524,288 units big. Im gonna fill it with a terrain actor thats midly hilly and covered in snow. Thick distance fog, no skybox, just plain grey skies, and falling snow made with the xWeatherEffect or the Particle Emmitter. And then adding a deco layer of just mass amounts of trees. How would you predict this would run, or would even a map of such large size work. Im thinking of halfing those units down, but I wonder if using the whole entire engine area is possible?