Weapon questions

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CoolDude

New Member
Feb 22, 2003
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Netherlands
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I started with UED2 not a couple of weeks ago (I know, a bit late)
My head is spinning with idea's, but sometimes I have a bit of trouble implementing them.

Just a couple of weapon questions, which maybe you guys can help me with...

1. Is it possible to give a weapon (e.g. pulse gun) unlimited ammo (don't use the AmmoCount) simply just by setting one of the properties?

2. Can I simply disable the Fire or AltFire button by setting one of the properties, or do I have to create a new weapon in this case?

3. For the pulsegun, how can I shorten the beam for the AltFire function?

4. If I create a new weapon (subclass of an existing weapon, with some minor changes, see above), is it possible to make this new weapon part of MyLevel, or am I stuck to an additional external package in this case?

5. Is it possible to let a player start with only a certain weapon, or even with no weapons at all? If so, how?

Thanks in advance.
:cool:
 

ogseir

New Member
Sep 4, 2003
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im too interested on knowing the way to make the player begins with no
weapons

i ve decided to post my question here before of creating a new topic

if someone knows how to do it or what mutator is neccesary please say it

thx