(newbie) problem adding path node

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CodePig

New Member
Apr 22, 2003
124
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hi all-

i'm trying to add a pathnode, but it is not working. the error in the log reads:

Code:
Cmd: ACTOR ADD CLASS=PathNode
Log: Attempting to add actor of class 'PathNode' to level at 1024.00,3072.00,0.00 (R=40.00xH=43.00)
Log: BeginTrans Add Actor
Cmd: TERRAIN SOFTDESELECT
Cmd: TERRAIN DESELECT
Log: Actor doesn't fit there (couldn't spawn it) -- make sure snap to grid isn't on

the map has many pathnodes (added a long time ago) already.

is 'snap to grid' the same as 'vertex snap'? if not, where is it?

tia,
codepig
 
Last edited:

inio

many fauceted scarlet emerald
Feb 8, 2002
105
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CA, USA
www.inio.org
Haven't done much pathing for 2k3 yet, but I got this a bit back with UT and the solution is to make the node elsewhere and move it into the desired location. This message appears to happen when you try to place a pathnode in a space that's too small for it (which is larger than the minimum space the player can pass through). Be careful to make sure that paths actually get generated for the moved node as some times close quarters will cause the pather to think nodes are unreachable that actually are.
 

CodePig

New Member
Apr 22, 2003
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i don't think the 'too small a space' is the problem. it doesn't seem to matter how much space is available. even in wide open areas i am unable to create. i did find a work-around though. i can copy and paste a new pathnode. i also noticed that i can't create/place player starts either. what a pain!

what's weird is that the map has lots of pathnodes that i placed a while back. i haven't found the 'snap to grid' option yet. is UDN the source for ued info, or is there a manual somewhere?

thanks,
codepig
 

Radiosity

Minty Fresh!
Jan 3, 2003
2,217
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www.radiant-studios.net
Snap to grid is the little square button down the bottom of the screen to the left of the Drawscale3D boxes. That's a really weird error though, snap to grid makes no difference at all when pathing since path nodes don't snap to grid in the first place.
 

CodePig

New Member
Apr 22, 2003
124
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yeah, that's what i thought too. i'm really afraid my map is hosed somehow. i have tried rebuilding, saving, closing, and reopening, to no avail.

i just tested whether the map had anything to do with it. it doesn't. i created a new map and i tried to add a pathnode and playerstart... no luck. something is really hosed. i guess i'll have to reinstall.

codepig