GameSpot cranked out a preview of the Xbox version of Unreal II, which is being ported over by Australian studio Tantalus. Here's a snip:
Bleszinski went on to describe Unreal II's online multiplayer mode via Xbox Live, which he simply referred to as "XMP," or "expanded multiplayer." XMP will be a class-based multiplayer game that will "add more depth" than Unreal Championship by letting players choose to play as actual classes (similar to the multiplayer mode in Wolfenstein for Xbox Live), such as a ranger, a sniper, or an assault character. XMP will feature a goal-based mode in which two opposing teams must capture and control all the artifacts on a map to win; in many cases, each team will start the game in control of two artifacts and will attempt to capture the other two to score points.
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Bleszinski went on to describe Unreal II's online multiplayer mode via Xbox Live, which he simply referred to as "XMP," or "expanded multiplayer." XMP will be a class-based multiplayer game that will "add more depth" than Unreal Championship by letting players choose to play as actual classes (similar to the multiplayer mode in Wolfenstein for Xbox Live), such as a ranger, a sniper, or an assault character. XMP will feature a goal-based mode in which two opposing teams must capture and control all the artifacts on a map to win; in many cases, each team will start the game in control of two artifacts and will attempt to capture the other two to score points.
Read more...