How should Assault in UT2k4 be different/improved from the UT verison? There were a lot of things people did not like about Assault and I'm not sure if it was played very much.
One thing I did not like about Assault is launching (mostly on Overlord) and I'll give my reason why before someone calls me a newbie or something. Think about it, what is the point in taking over the base so fast that your almost not even playing the game? What is the point in taking over the base in under 20 seconds and spend most of the time watching the ending and loading screens? To me that is NOT fun, if your almost not even playing the game. The whole point of a game is to have fun and again, if your not really playing the game, what is the point? Anyone agree on that or not? Another thing I hate was turrets, the other team IMO already has enough support, the players. Plus turrets can't be destoryed (only stopped for a ilttle while by taking a lot of damage). I also don't like the long run before getting back into the action, it took too long to get back into the action on maps like Overlord. Note that this is all of my opinion of what I did not like about Assault.
As for my ideas for improving Assault, why not do some of the things the Assault Mod did for UT2k3, like hacking into stuff that took a few seconds? Maybe a option to turn turrets on or off, and make it quicker to get into the action.
I know we won't know what Assault will be like in UT2k4, but this is the Unreal Tournament 2003-2004 Discussion Board. Please, no flames, post what you did not like about Assault and what you think can be improved.
One thing I did not like about Assault is launching (mostly on Overlord) and I'll give my reason why before someone calls me a newbie or something. Think about it, what is the point in taking over the base so fast that your almost not even playing the game? What is the point in taking over the base in under 20 seconds and spend most of the time watching the ending and loading screens? To me that is NOT fun, if your almost not even playing the game. The whole point of a game is to have fun and again, if your not really playing the game, what is the point? Anyone agree on that or not? Another thing I hate was turrets, the other team IMO already has enough support, the players. Plus turrets can't be destoryed (only stopped for a ilttle while by taking a lot of damage). I also don't like the long run before getting back into the action, it took too long to get back into the action on maps like Overlord. Note that this is all of my opinion of what I did not like about Assault.
As for my ideas for improving Assault, why not do some of the things the Assault Mod did for UT2k3, like hacking into stuff that took a few seconds? Maybe a option to turn turrets on or off, and make it quicker to get into the action.
I know we won't know what Assault will be like in UT2k4, but this is the Unreal Tournament 2003-2004 Discussion Board. Please, no flames, post what you did not like about Assault and what you think can be improved.