PDA

View Full Version : Review: Health Bot


ModSquad NewsPoster
7th Aug 2003, 03:32 AM
[ Transcript of review for Health Bot (http://modsquad.beyondunreal.com/review.php?id=168) | Posted by Vlosk on 2003-08-07 | Score: 8.5 ]
HealthBot

This is a nifty little mutator, which adds Health-Bots to the level. These bots are in the form of little hover-insect like critters, and they gain loyalty towards players. As this loyalty increases, they help out their master by healing them, or by zapping the enemy. Healthbots are destructible, have a wonderful mesh, and are quite the little object to have chasing you around the map with a tazer.

The concept to this mutator is not too much more than the first paragraph there, but the authors have added an extra layer of depth by allowing the mutator to become configurable. You can choose the number of Ďbots, the health thereof, and the rate at which they gain loyalty. You can also play with a super health bot, in a sort of hunter type game: get the guy with the bot, become the guy with the bot. Though a fairly simple, if very creative and well implemented, concept. I have to admit I am impressed by the level of refinement shown to this mutator. The model is well made, the AI for these health-bots is well made, and even the effects are fairly thought out. I also have to compliment the authors on the special features, such as the attitude reflected in the eye color, and the ability for Healthbots to form a sort of self-healing chain. Iím not sure how many servers this mutator will inhabit permanently, but if you need something other than instagib, you should probably go download this little treasure _now_!. Besides, how often do you get to match wits against a giant anti-gravity tazer-bug!!!

In terms of improvement, all I could ask for is a regard for the FX as they hit a player; specifically the health beams. Itís nice to see a health-bot heal a teammate, or yourself for that matter, but the stunning visuals suddenly die as they touch the target. Even if it were some sort of generic particle spray, I found the severed beams a bit distracting. Other than that, I wouldnít mind a slightly smaller Health-Bot body (or option for), but I donít necessarily mind it in its current form (about the size of a playerís torso, if a little thinner). Though a higher score would require a little bit of tweaking in the FX department (how do these things come into being in the first place?) I do have to say that this little gem scores an 8.5 right out on its first release; not bad at all!

Wormbo
8th Aug 2003, 03:26 AM
Waht about providing an actual dowload URL?

The Twiggman
8th Aug 2003, 10:02 PM
Wormbo Try Here (http://www.fileplanet.com/dl.aspx?/planetunreal/apprehension/healthbot.ut2mod)

Cloud Strife KP
11th Aug 2003, 02:36 PM
That link didn't work :(

The Twiggman
11th Aug 2003, 10:38 PM
Now thats wacked.

K try filefronts version --> Healthbot 1.0 (http://www.filefront.com/?filepath=/hqn/healthbot.zip)

Cloud Strife KP
12th Aug 2003, 09:31 PM
thanks Twiggman BTW I enjoy your maps =)

Lilguy
23rd Dec 2003, 03:23 AM
Hey, thanks for the great review! I think this is the first and only media coverage of the mut so far :)
btw, the latest version is at www.planetunreal.com/apprehension/downloads.htm (the fileplanet version is even outdated, the 1.10 vesion fixed a bunch of stuff)

Sorry if this is months old, there doesn't seem to be dates on the review anywhere...