View Full Version : Preventing players from firing

7th Aug 2003, 03:30 AM
I have a PlayerController state
PlayerWaitingForRound, which is called at the beginning of each round. It is used for a freeze time (to buy/get your equipment).
I dont know why, but i can Shoot while while in state.
I defined exec function Fire(); exec function AltFire();, but can shoot. Where the Fire function is called. PC obviously not.
Please help, player shouldnt shoot in buy time

7th Aug 2003, 03:39 AM
ok wormbo.....thx for the split...

12th Aug 2003, 03:03 AM
got it....


12th Aug 2003, 12:00 PM
Take a look at the Firing chain of events in http://wiki.beyondunreal.com/wiki/How_UT2003_Weapons_Work/Firing_A_Weapon

There is a nice flow chart in Projectile weapons ;)

13th Aug 2003, 12:55 AM
thx anyway, but that "easy" things i dont need anymore ;)