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View Full Version : Simulating lag in Instant Action


m&ms
3rd Aug 2003, 01:47 AM
i don't even know if this is possible....but here is my idea anyway
basically what i want is a mutator that simulates pings in instant action...anywhere from 0 to 500 to accomodate everybody
i really want this because i'm on a 56k and practicing in instant action as it is really doesn't help improve my online skills...and i don't want to have to play online every time just to practice

if i sould like an idiot its cuz i've been up for almost 40 hours...but i really do want this mut

punk129
3rd Aug 2003, 02:43 AM
Crazy idea, but I think nobody needs that. You are the only one who could need that I think

Mychaeel
3rd Aug 2003, 04:18 AM
You could do it like many coders do to test their netcode and start a dedicated server on your computer, then join it from the same computer.

Unreal Wiki: Debugging Techniques (http://wiki.beyondunreal.com/wiki/Debugging_Techniques#0.2) explains how to set this up, and also explains how to "simulate" all sorts of network annoyances (lag, packet loss, and so on).