[UT] Registering a HUD mutator and getting it to work

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I'm trying to build a HUD mutator, a relatively simple task, I would imagine, but I'm having trouble in a few places.

The first place is in registering it. I don't know if it's registering or not, the Wiki and Chimeric is fairly unclear about how one registers a HUD muator. How does one properly register a HUD muator?

The second problem is in a few lines that are giving me errors, and I don't know why. I've seen these lines in other other classes, similar classes, and they run okay, but it complains with my script:

Code:
    Canvas.DrawColor = WhiteColor;
    Canvas.Style = ERenderStyle.STY_Translucent;
    Canvas.Font = MyFonts.GetSmallFont( Canvas.ClipX );
    ScreenPos = MapToScreen(FocusedActor.Location, Canvas);
    Canvas.SetPos(Screenpos.x, Screenpos.y);
    Canvas.DrawText(FocusedActor.Name);

I'm working from the "Floating Actor Tips" code on Chimeric, I thought it was kosher, but I guess not.
 
Yeah, I knew that the actortips code on chimeric was borked, but I'm just using it as a base to refresh my skills. I havn't UScripted (or programmed at all, damn summer break!) in months and I've forgotten how all the wierd functions are put together.

I didn't know that there was a properly-working one, though, thanks!

Thanks for the help.