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View Full Version : Dm-Dx-Hellskitchen-NYC => UPDATE


Master Roshi
31st Jul 2003, 04:45 PM
Here is an update on the Deusex map Withe reajusted lighting and a added tunnel to deassup the deadended street that went nowhere.

ThomRed
31st Jul 2003, 08:37 PM
The second tunnel helps the map look of the map.

As for the map its dark enough, but changing the color of the lighting will help the mood. having a bule for your shadow areas and a yelow-orange for lights. Have you every tried working with spot lights it could give your street lights a nice effect.

Its looking better.

Master Roshi
31st Jul 2003, 09:10 PM
The yellow-orange you seak of is there and the lithe infromt of the wherehouse is a spotlight. I see in to the streetlights too.

ThomRed
1st Aug 2003, 12:19 AM
I see the red store light in the one building is good. Looking a little harder I can see those other color lights your talking about. Strong blue shadow lights can help bring out those other light you have.
hue - 150
saturation - 0
and under lighting their is LightType-LT_Flicker to have one of the street lights flicker, but you need to ajust LightPeriod & LightPhase

Master Roshi
1st Aug 2003, 08:12 PM
Thats what hue 150 gaveme. And the flicker is a good idea.

ThomRed
6th Aug 2003, 03:04 PM
Have you tried the flickering light yet? did it look good? got any new screen shots?

Bot_40
6th Aug 2003, 04:20 PM
Saturation 0 is insane. The map will look like a ghey parade! 128-160 is normally closer to the mark :p

Master Roshi
6th Aug 2003, 04:27 PM
Bot 40 => "Saturation 0 is insane"
What is that? and how do i do it?

ThomRed => Not yet I am working on 3 other maps as well.

Bot_40
6th Aug 2003, 04:51 PM
when you add a light. Under light colour

Sarevok
7th Aug 2003, 10:20 AM
depending on what color I'm using I usually like the saturation between 64-128, if you leave the saturation at 0 on the light color it'll be way to strong on the eyes

Nahand
3rd Nov 2003, 04:01 PM
I've tryed looking for it before so... where can i get this map? (i've played Deus Ex and wanted to check this one)

Master Roshi
3rd Nov 2003, 06:41 PM
MAp is still uinfinished. Have bugs to work out. I am missing parts too. So it may take awile yet.

Nahand
4th Nov 2003, 12:51 PM
Ok then :( . I'll jut have to wait...
Please don't forget to announce it when released.

And keep the good work. (because it SEEMS a DX map; don't make it colorfull)

Nahand
10th Dec 2003, 12:38 PM
Just ressurrecting this thread to make Roshi talk about it :D
I'm still waiting for some new info about this one.

Any updates, or playable beta????

Master Roshi
10th Dec 2003, 07:50 PM
Ok then :( . I'll jut have to wait...
Please don't forget to announce it when released.

And keep the good work. (because it SEEMS a DX map; don't make it colorfull)

Just ressurrecting this thread to make Roshi talk about it :D
I'm still waiting for some new info about this one.

Any updates, or playable beta????

Sorry I really did not get to this one for a while. There are parts I wish to add that I cannot find or make my self. If some of you want to pitch ideas that would be helpful and speed up its release.

The things I need are.

1 => Trashcans that were randomly placed in the original "First Image". These I do not know how to make. I tried to make them my self but failed.
2 => The tied up trash bags. Again I do not know how to make. Image 2
3 => Smashed cars. 2 with roof smashed in and one wrecked into a wall corner.
4 => Mail boxes "Image 3"

Beta map? I'll work on that!!!

Nahand
11th Dec 2003, 06:19 AM
ok...

my guess is you will not get most of that (i'm no expert really, so...), since its mainly DX content. I could suggest you just move on from some of that deco you want to place in the map. Is it really worth it to include it?

The 1rst thrash can you can do it easily with the UED 2. The 2nd in FIRST screenie, maybe. Do the same for the 3rd pic can (how hard can it be, to make something similar ?), and simply forget about the 2nd image things.
Unless that some UT-engine code maniac can help you importing and converting (if necessary) from Dx. I know that is beyond me, so i can't really help :(

You could always use some UT default DECO content, like some thrash cans, like in Morpheus (i think some are in that map, or Stalwart... ive moved from UT most of the maps that came with the game, leaving but a few and custom-made ones)...

Silva
11th Dec 2003, 12:09 PM
image 1 and 3 should be easy........ cars would take some time........ and so would the bags........ well........ maybe the bas im not sure........ if i oculd help i would..... i oculd make osme of these for you but i have no clue how to be able to get you to have them......... if ne one knows put it here...... then ill make image 1 and 3 for you........... but if not i cant help you sorry.....

Master Roshi
11th Dec 2003, 05:27 PM
ok...

my guess is you will not get most of that (i'm no expert really, so...), since its mainly DX content. I could suggest you just move on from some of that deco you want to place in the map. Is it really worth it to include it?

The 1rst thrash can you can do it easily with the UED 2. The 2nd in FIRST screenie, maybe. Do the same for the 3rd pic can (how hard can it be, to make something similar ?), and simply forget about the 2nd image things.
Unless that some UT-engine code maniac can help you importing and converting (if necessary) from Dx. I know that is beyond me, so i can't really help :(

You could always use some UT default DECO content, like some thrash cans, like in Morpheus (i think some are in that map, or Stalwart... ive moved from UT most of the maps that came with the game, leaving but a few and custom-made ones)...

image 1 and 3 should be easy........ cars would take some time........ and so would the bags........ well........ maybe the bas im not sure........ if i oculd help i would..... i oculd make osme of these for you but i have no clue how to be able to get you to have them......... if ne one knows put it here...... then ill make image 1 and 3 for you........... but if not i cant help you sorry.....

Makeing these on that small scale makes the builder brush/block or what ever you call it start jumping. And will not go where you want. But just lastnight I got the trashcans and mailbox made. I have no clue what I did but it worked after over 10 tries. That just leave the trashbags.

Master Roshi
19th Feb 2004, 11:39 PM
Ok I will Have to leave some stuff out for now. I am getting it ready for a huge beta test at a lan party a PC store is getting ready to do some time in march. I want to add the cars but I think I will Ditch the trashbag idea. The only bug is that you can stang inside some shipping crates when it is to be solid. Any ideas on how to fix? I tried replaceing it. and it is still there.