How do I build transparent windows? Either as part of a smesh, or entirely in UEd.
In UT1, you put in a 2-sided sheet with a glass texture on it, and an ICH for collision. Is this still the best way (make the frame a smesh then add glass in BSP) or is there a way of doing it in smeshes all the way?
In UT1, you put in a 2-sided sheet with a glass texture on it, and an ICH for collision. Is this still the best way (make the frame a smesh then add glass in BSP) or is there a way of doing it in smeshes all the way?