Windows - the glass kind

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RFairey

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Aug 2, 2000
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How do I build transparent windows? Either as part of a smesh, or entirely in UEd.

In UT1, you put in a 2-sided sheet with a glass texture on it, and an ICH for collision. Is this still the best way (make the frame a smesh then add glass in BSP) or is there a way of doing it in smeshes all the way?
 

Radiosity

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Jan 3, 2003
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Make a sheet, texture it, then place a blocking volume around it.

You can easily enough do a mesh too, and of course have the advantage of being able to make a nice window frame as part of the mesh. Just make a sheet object (don't worry about it being one-sided), make the frame and assign mapping channels etc - obviously making sure you have a texture mapped for the frame and a different one for the glass :)

Import the mesh. Find a glass texture (UCGeneric has a load) and select it. Create a new finalblend material - saved in myLevel - and assign the glass as the material. Make it two sided and assign it as the glass texture on the mesh. Of course, if you only need the window to be viewed from one side you wouldn't need to make a finalblend material as it doesn't need to be two-sided.